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[DirectX] Implement Shader Flag Analysis for TiledResources #116131

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@bharadwajy

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@bharadwajy

Set the function-level flag, if

  • DXIL::Opcode::CheckAccessFullyMapped is used OR
  • either of DXIL::Opcode::SampleCmpClamp or DXIL::Opcode::SampleCmpBias is used with non-zero clamp in its last argument.

This is named m_bTiledResources in DXC. See here for reference.

AC:

Add tests to verify correctness of analysis.

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