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[DirectX] Implement Shader Flag Analysis for ResourceDescriptorHeapIndexing #116134

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@bharadwajy

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@bharadwajy

Set the function-level flag if OpCode::CreateHandleFromHeap is used with zero sampler value. This is named m_bResourceDescriptorHeapIndexing in DXC. See here for reference.

AC:

Add tests to verify correctness of analysis.

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