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[DirectX] Implement Shader Flag Analysis for ForceEarlyDepthStencil #116142

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@bharadwajy

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@bharadwajy

Set the module-level flag for a Pixel Shader.

This is set when the [earlydepthstencil] function attribute is set on the currently active entry function. See this test for an example

AC:

Add tests to verify correctness of analysis.

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