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[DirectX] Don't emit %dxilOpaquePtrReservedName for resource globals #116849

@bogner

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@bogner

When trying to run the basic shader, we're seeing issues loading it and dxv claims our binary is invalid. This appears to be because we're emitting %dxilOpaquePtrReservedName for the undef "pointer to a symbol" part of the resource metadata, rather than a pointer type.

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