AC:
- The intrinsic is implemented
- Tests validate that it is lowered to LLVM-IR
- Tests validate that control forms are not hoisted out of control flow
** Maps to the correct construct
DirectX
| DXIL Opcode |
DXIL OpName |
Shader Model |
Shader Stages |
| 80 |
Barrier |
6.0 |
() |
SPIR-V
Description:
Wait for all active invocations within the specified
Scope to reach the current point of execution.
All active invocations within Execution scope reach
this point of execution before any invocation proceeds beyond it.
When Execution is Workgroup or larger, behavior is undefined
unless all invocations within Execution execute the same dynamic
instance of this instruction.
If Semantics is not None, this instruction also serves as an
OpMemoryBarrier instruction, and also performs
and adheres to the description and semantics of an OpMemoryBarrier
instruction with the same Memory and Semantics operands. This allows
atomically specifying both a control barrier and a memory barrier (that
is, without needing two instructions). If Semantics is None,
Memory is ignored.
Before version 1.3, it is only valid to use this instruction with
TessellationControl, GLCompute, or Kernel execution
models. There is no such restriction starting with
version 1.3.
If used with the TessellationControl execution
model, it also implicitly synchronizes the Output
Storage Class: Writes to Output variables
performed by any invocation executed prior to a OpControlBarrier are
visible to any other invocation proceeding beyond that
OpControlBarrier.
Test Case(s)
Example 1
//dxc GroupMemoryBarrierWithGroupSync_test.hlsl -T lib_6_8 -enable-16bit-types -spirv -fspv-target-env=universal1.5 -fcgl -O0
export void fn() {
return GroupMemoryBarrierWithGroupSync();
}
HLSL:
Blocks execution of all threads in a group until all group shared accesses have been completed and all threads in the group have reached this call.
Syntax
void GroupMemoryBarrierWithGroupSync(void);
Parameters
This function has no parameters.
Return value
This function does not return a value.
Remarks
The behavior of calls to this function that are within diverging branches of a thread group are undefined.
Minimum Shader Model
This function is supported in the following shader models.
This function is supported in the following types of shaders:
| Vertex |
Hull |
Domain |
Geometry |
Pixel |
Compute |
|
|
|
|
|
x |
See also
-
Intrinsic Functions
-
Shader Model 5
AC:
** Maps to the correct construct
GroupMemoryBarrierWithGroupSyncclang builtin,GroupMemoryBarrierWithGroupSyncclang builtin withhlsl_intrinsics.hGroupMemoryBarrierWithGroupSynctoCheckHLSLBuiltinFunctionCallinSemaChecking.cppGroupMemoryBarrierWithGroupSynctoEmitHLSLBuiltinExprinCGBuiltin.cppclang/test/CodeGenHLSL/builtins/GroupMemoryBarrierWithGroupSync.hlslclang/test/SemaHLSL/BuiltIns/GroupMemoryBarrierWithGroupSync-errors.hlslint_dx_GroupMemoryBarrierWithGroupSyncintrinsic inIntrinsicsDirectX.tdDXILOpMappingofint_dx_GroupMemoryBarrierWithGroupSyncto80inDXIL.tdGroupMemoryBarrierWithGroupSync.llandGroupMemoryBarrierWithGroupSync_errors.lltests inllvm/test/CodeGen/DirectX/int_spv_GroupMemoryBarrierWithGroupSyncintrinsic inIntrinsicsSPIRV.tdGroupMemoryBarrierWithGroupSynclowering and map it toint_spv_GroupMemoryBarrierWithGroupSyncinSPIRVInstructionSelector::selectIntrinsic.llvm/test/CodeGen/SPIRV/hlsl-intrinsics/GroupMemoryBarrierWithGroupSync.llDirectX
SPIR-V
OpControlBarrier:
Description:
Wait for all active invocations within the specified
Scope to reach the current point of execution.
All active invocations within Execution scope reach
this point of execution before any invocation proceeds beyond it.
When Execution is Workgroup or larger, behavior is undefined
unless all invocations within Execution execute the same dynamic
instance of this instruction.
If Semantics is not None, this instruction also serves as an
OpMemoryBarrier instruction, and also performs
and adheres to the description and semantics of an OpMemoryBarrier
instruction with the same Memory and Semantics operands. This allows
atomically specifying both a control barrier and a memory barrier (that
is, without needing two instructions). If Semantics is None,
Memory is ignored.
Before version 1.3, it is only valid to use this instruction with
TessellationControl, GLCompute, or Kernel execution
models. There is no such restriction starting with
version 1.3.
If used with the TessellationControl execution
model, it also implicitly synchronizes the Output
Storage Class: Writes to Output variables
performed by any invocation executed prior to a OpControlBarrier are
visible to any other invocation proceeding beyond that
OpControlBarrier.
4
224
Scope <id>
Execution
Scope <id>
Memory
Memory Semantics <id>
Semantics
Test Case(s)
Example 1
HLSL:
Blocks execution of all threads in a group until all group shared accesses have been completed and all threads in the group have reached this call.
Syntax
void GroupMemoryBarrierWithGroupSync(void);Parameters
This function has no parameters.
Return value
This function does not return a value.
Remarks
The behavior of calls to this function that are within diverging branches of a thread group are undefined.
Minimum Shader Model
This function is supported in the following shader models.
This function is supported in the following types of shaders:
See also
Intrinsic Functions
Shader Model 5