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[DirectX] Design specification of valid overloads based on Shader Model version #93736

@bharadwajy

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@bharadwajy

identify and design a TableGen specification mechanism for DXIL Operations whose overload set varies depending on Shader Model version.

RawBufferLoad is an example of such an DXIL operation per this feedback.

Other examples are atomic, sample and texture DXIL Ops per this feedback.

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