Closed
Description
- Implement
degrees
clang builtin, - Link
degrees
clang builtin withhlsl_intrinsics.h
- Add sema checks for
degrees
toCheckHLSLBuiltinFunctionCall
inSemaChecking.cpp
- Add codegen for
degrees
toEmitHLSLBuiltinExpr
inCGBuiltin.cpp
- Add codegen tests to
clang/test/CodeGenHLSL/builtins/degrees.hlsl
- Add sema tests to
clang/test/SemaHLSL/BuiltIns/degrees-errors.hlsl
- Create the
int_spv_degrees
intrinsic inIntrinsicsSPIRV.td
- In SPIRVInstructionSelector.cpp create the
degrees
lowering and map it toint_spv_degrees
inSPIRVInstructionSelector::selectIntrinsic
. - Create SPIR-V backend test case in
llvm/test/CodeGen/SPIRV/hlsl-intrinsics/degrees.ll
DirectX
There were no DXIL opcodes found for degrees
.
SPIR-V
Degrees:
Description:
Degrees
Converts radians to degrees, i.e., radians * 180 / π.
The operand radians must be a scalar or vector whose component type is
16-bit or 32-bit floating-point.
Result Type and the type of radians must be the same type. Results
are computed per component.
Number | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
---|---|---|---|---|
12 |
<id> |
Test Case(s)
Example 1
//dxc degrees_test.hlsl -T lib_6_8 -enable-16bit-types -O0
export float4 fn(float4 p1) {
return degrees(p1);
}
HLSL:
Converts the specified value from radians to degrees.
ret degrees(x) |
---|
Parameters
Item | Description |
---|---|
x |
[in] The specified value. |
Return Value
The result of converting the x parameter from radians to degrees.
Type Description
Name | Template Type | Component Type | Size |
---|---|---|---|
x | scalar, vector, or matrix | float | any |
ret | same as input x | float | same dimension(s) as input x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 2 (DirectX HLSL) and higher shader models | yes |
Shader Model 1 (DirectX HLSL) | vs_1_1 |
See also
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