Description
- Implement
DeviceMemoryBarrier
clang builtin, - Link
DeviceMemoryBarrier
clang builtin withhlsl_intrinsics.h
- Add sema checks for
DeviceMemoryBarrier
toCheckHLSLBuiltinFunctionCall
inSemaChecking.cpp
- Add codegen for
DeviceMemoryBarrier
toEmitHLSLBuiltinExpr
inCGBuiltin.cpp
- Add codegen tests to
clang/test/CodeGenHLSL/builtins/DeviceMemoryBarrier.hlsl
- Add sema tests to
clang/test/SemaHLSL/BuiltIns/DeviceMemoryBarrier-errors.hlsl
- Create the
int_dx_DeviceMemoryBarrier
intrinsic inIntrinsicsDirectX.td
- Create the
DXILOpMapping
ofint_dx_DeviceMemoryBarrier
to80
inDXIL.td
- Create the
DeviceMemoryBarrier.ll
andDeviceMemoryBarrier_errors.ll
tests inllvm/test/CodeGen/DirectX/
- Create the
int_spv_DeviceMemoryBarrier
intrinsic inIntrinsicsSPIRV.td
- In SPIRVInstructionSelector.cpp create the
DeviceMemoryBarrier
lowering and map it toint_spv_DeviceMemoryBarrier
inSPIRVInstructionSelector::selectIntrinsic
. - Create SPIR-V backend test case in
llvm/test/CodeGen/SPIRV/hlsl-intrinsics/DeviceMemoryBarrier.ll
DirectX
DXIL Opcode | DXIL OpName | Shader Model | Shader Stages |
---|---|---|---|
80 | Barrier | 6.0 | () |
SPIR-V
OpMemoryBarrier:
Description:
Control the order that memory accesses are observed.
Ensures that memory accesses issued before this instruction are observed
before memory accesses issued after this instruction. This control is
ensured only for memory accesses issued by this
invocation and observed by another invocation executing
within Memory scope. If the Vulkan memory model
is declared, this ordering only applies to memory accesses that use the
NonPrivatePointer memory operand or
NonPrivateTexel image operand.
Semantics declares what kind of memory is being controlled and what
kind of control to apply.
To execute both a memory barrier and a control barrier, see
OpControlBarrier.
Word Count | Opcode | Results | Operands |
---|---|---|---|
3 |
225 |
Scope <id> |
Memory Semantics
<id> |
Test Case(s)
Example 1
//dxc DeviceMemoryBarrier_test.hlsl -T lib_6_8 -enable-16bit-types -O0
export void fn() {
return DeviceMemoryBarrier();
}
HLSL:
Blocks execution of all threads in a group until all device memory accesses have been completed.
Syntax
void DeviceMemoryBarrier(void);
Parameters
This function has no parameters.
Return value
This function does not return a value.
Remarks
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |
See also
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