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Implement the WaveMultiPrefixProduct HLSL Function #99212

@farzonl

Description

@farzonl
  • Implement WaveMultiPrefixProduct clang builtin,
  • Link WaveMultiPrefixProduct clang builtin with hlsl_intrinsics.h
  • Add sema checks for WaveMultiPrefixProduct to CheckHLSLBuiltinFunctionCall in SemaChecking.cpp
  • Add codegen for WaveMultiPrefixProduct to EmitHLSLBuiltinExpr in CGBuiltin.cpp
  • Add codegen tests to clang/test/CodeGenHLSL/builtins/WaveMultiPrefixProduct.hlsl
  • Add sema tests to clang/test/SemaHLSL/BuiltIns/WaveMultiPrefixProduct-errors.hlsl
  • Create the int_dx_WaveMultiPrefixProduct intrinsic in IntrinsicsDirectX.td
  • Create the DXILOpMapping of int_dx_WaveMultiPrefixProduct to 166 in DXIL.td
  • Create the WaveMultiPrefixProduct.ll and WaveMultiPrefixProduct_errors.ll tests in llvm/test/CodeGen/DirectX/
  • Create the int_spv_WaveMultiPrefixProduct intrinsic in IntrinsicsSPIRV.td
  • In SPIRVInstructionSelector.cpp create the WaveMultiPrefixProduct lowering and map it to int_spv_WaveMultiPrefixProduct in SPIRVInstructionSelector::selectIntrinsic.
  • Create SPIR-V backend test case in llvm/test/CodeGen/SPIRV/hlsl-intrinsics/WaveMultiPrefixProduct.ll

DirectX

DXIL Opcode DXIL OpName Shader Model Shader Stages
166 WaveMultiPrefixOp 6.5 ('library', 'compute', 'amplification', 'mesh', 'pixel', 'vertex', 'hull', 'domain', 'geometry', 'raygeneration', 'intersection', 'anyhit', 'closesthit', 'miss', 'callable', 'node')

SPIR-V

OpGroupNonUniformFMul:

Description:

A floating point multiply group operation of all
Value operands contributed by active invocations in the
group.

Result Type must be a scalar or vector of floating-point
type
.

Execution is a Scope that identifies the group of
invocations affected by this command. It must be Subgroup.

The identity I for Operation is 1. If Operation is
ClusteredReduce, ClusterSize must be present.

The type of Value must be the same as Result Type. The method used
to perform the group operation on the contributed Value(s) from active
invocations is implementation defined.

ClusterSize is the size of cluster to use. ClusterSize must be a
scalar of integer type, whose Signedness operand is 0.
ClusterSize must come from a constant
instruction
. Behavior is undefined unless
ClusterSize is at least 1 and a power of 2. If ClusterSize is
greater than the size of the group, executing this instruction
results in undefined behavior.

Capability:
GroupNonUniformArithmetic, GroupNonUniformClustered,
GroupNonUniformPartitionedNV

Missing before version 1.3.

Word Count Opcode Results Operands

6 + variable

352

<id>
Result Type

Result <id>

Scope <id>
Execution

Group Operation
Operation

<id>
Value

Optional
<id>
ClusterSize

Test Case(s)

Example 1

//dxc WaveMultiPrefixProduct_test.hlsl -T lib_6_8 -enable-16bit-types -O0

export float4 fn(float4 p1, uint4 p2) {
    return WaveMultiPrefixProduct(p1, p2);
}

Example 2

//dxc WaveMultiPrefixProduct_1_test.hlsl -T lib_6_8 -enable-16bit-types -O0

export uint4 fn(uint4 p1, uint4 p2) {
    return WaveMultiPrefixProduct(p1, p2);
}

Example 3

//dxc WaveMultiPrefixProduct_2_test.hlsl -T lib_6_8 -enable-16bit-types -O0

export int4 fn(int4 p1, uint4 p2) {
    return WaveMultiPrefixProduct(p1, p2);
}

HLSL:

Syntax

numeric<> WaveMultiPrefixProduct(numeric<> value, uint<4> mask);

Type Description

Name Template Type Component Type Size
ret scalar, vector, or matrix float or int any
value scalar, vector, or matrix float or int any
mask vector uint 4

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 6.5 and higher shader models yes

Shader Stages

See also

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