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[DirectX] TypedUAVLoadAdditionalFormats shader flag #120477
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Set the TypedUAVLoadAddtionalFormats flag if the shader contains a load from a multicomponent UAV. Fixes llvm#114557
@llvm/pr-subscribers-backend-directx Author: Justin Bogner (bogner) ChangesSet the TypedUAVLoadAddtionalFormats flag if the shader contains a load from a multicomponent UAV. Fixes #114557 Full diff: https://github.com/llvm/llvm-project/pull/120477.diff 3 Files Affected:
diff --git a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
index 2db4c1729c39fc..1e88963345763f 100644
--- a/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
+++ b/llvm/lib/Target/DirectX/DXILShaderFlags.cpp
@@ -14,16 +14,21 @@
#include "DXILShaderFlags.h"
#include "DirectX.h"
#include "llvm/ADT/STLExtras.h"
+#include "llvm/Analysis/DXILResource.h"
#include "llvm/IR/Instruction.h"
+#include "llvm/IR/IntrinsicInst.h"
+#include "llvm/IR/Intrinsics.h"
+#include "llvm/IR/IntrinsicsDirectX.h"
#include "llvm/IR/Module.h"
+#include "llvm/InitializePasses.h"
#include "llvm/Support/FormatVariadic.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
using namespace llvm::dxil;
-static void updateFunctionFlags(ComputedShaderFlags &CSF,
- const Instruction &I) {
+static void updateFunctionFlags(ComputedShaderFlags &CSF, const Instruction &I,
+ DXILResourceTypeMap &DRTM) {
if (!CSF.Doubles)
CSF.Doubles = I.getType()->isDoubleTy();
@@ -44,9 +49,23 @@ static void updateFunctionFlags(ComputedShaderFlags &CSF,
break;
}
}
+
+ if (auto *II = dyn_cast<IntrinsicInst>(&I)) {
+ switch (II->getIntrinsicID()) {
+ default:
+ break;
+ case Intrinsic::dx_typedBufferLoad: {
+ dxil::ResourceTypeInfo &RTI =
+ DRTM[cast<TargetExtType>(II->getArgOperand(0)->getType())];
+ if (RTI.isTyped())
+ CSF.TypedUAVLoadAdditionalFormats |= RTI.getTyped().ElementCount > 1;
+ }
+ }
+ }
}
-void ModuleShaderFlags::initialize(const Module &M) {
+void ModuleShaderFlags::initialize(const Module &M, DXILResourceTypeMap &DRTM) {
+
// Collect shader flags for each of the functions
for (const auto &F : M.getFunctionList()) {
if (F.isDeclaration()) {
@@ -57,7 +76,7 @@ void ModuleShaderFlags::initialize(const Module &M) {
ComputedShaderFlags CSF;
for (const auto &BB : F)
for (const auto &I : BB)
- updateFunctionFlags(CSF, I);
+ updateFunctionFlags(CSF, I, DRTM);
// Insert shader flag mask for function F
FunctionFlags.push_back({&F, CSF});
// Update combined shader flags mask
@@ -104,8 +123,11 @@ AnalysisKey ShaderFlagsAnalysis::Key;
ModuleShaderFlags ShaderFlagsAnalysis::run(Module &M,
ModuleAnalysisManager &AM) {
+ DXILResourceTypeMap &DRTM = AM.getResult<DXILResourceTypeAnalysis>(M);
+
ModuleShaderFlags MSFI;
- MSFI.initialize(M);
+ MSFI.initialize(M, DRTM);
+
return MSFI;
}
@@ -132,11 +154,22 @@ PreservedAnalyses ShaderFlagsAnalysisPrinter::run(Module &M,
// ShaderFlagsAnalysis and ShaderFlagsAnalysisPrinterPass
bool ShaderFlagsAnalysisWrapper::runOnModule(Module &M) {
- MSFI.initialize(M);
+ DXILResourceTypeMap &DRTM =
+ getAnalysis<DXILResourceTypeWrapperPass>().getResourceTypeMap();
+
+ MSFI.initialize(M, DRTM);
return false;
}
+void ShaderFlagsAnalysisWrapper::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesAll();
+ AU.addRequiredTransitive<DXILResourceTypeWrapperPass>();
+}
+
char ShaderFlagsAnalysisWrapper::ID = 0;
-INITIALIZE_PASS(ShaderFlagsAnalysisWrapper, "dx-shader-flag-analysis",
- "DXIL Shader Flag Analysis", true, true)
+INITIALIZE_PASS_BEGIN(ShaderFlagsAnalysisWrapper, "dx-shader-flag-analysis",
+ "DXIL Shader Flag Analysis", true, true)
+INITIALIZE_PASS_DEPENDENCY(DXILResourceTypeWrapperPass)
+INITIALIZE_PASS_END(ShaderFlagsAnalysisWrapper, "dx-shader-flag-analysis",
+ "DXIL Shader Flag Analysis", true, true)
diff --git a/llvm/lib/Target/DirectX/DXILShaderFlags.h b/llvm/lib/Target/DirectX/DXILShaderFlags.h
index 2d60137f8b191c..67ddab39d0f349 100644
--- a/llvm/lib/Target/DirectX/DXILShaderFlags.h
+++ b/llvm/lib/Target/DirectX/DXILShaderFlags.h
@@ -26,6 +26,7 @@
namespace llvm {
class Module;
class GlobalVariable;
+class DXILResourceTypeMap;
namespace dxil {
@@ -84,7 +85,7 @@ struct ComputedShaderFlags {
};
struct ModuleShaderFlags {
- void initialize(const Module &);
+ void initialize(const Module &, DXILResourceTypeMap &DRTM);
const ComputedShaderFlags &getFunctionFlags(const Function *) const;
const ComputedShaderFlags &getCombinedFlags() const { return CombinedSFMask; }
@@ -135,9 +136,7 @@ class ShaderFlagsAnalysisWrapper : public ModulePass {
bool runOnModule(Module &M) override;
- void getAnalysisUsage(AnalysisUsage &AU) const override {
- AU.setPreservesAll();
- }
+ void getAnalysisUsage(AnalysisUsage &AU) const override;
};
} // namespace dxil
diff --git a/llvm/test/CodeGen/DirectX/ShaderFlags/typed-uav-load-additional-formats.ll b/llvm/test/CodeGen/DirectX/ShaderFlags/typed-uav-load-additional-formats.ll
new file mode 100644
index 00000000000000..b6947393c4533d
--- /dev/null
+++ b/llvm/test/CodeGen/DirectX/ShaderFlags/typed-uav-load-additional-formats.ll
@@ -0,0 +1,44 @@
+; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
+; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=CHECK-OBJ
+
+target triple = "dxil-pc-shadermodel6.7-library"
+
+; CHECK-OBJ: - Name: SFI0
+; CHECK-OBJ: Flags:
+; CHECK-OBJ: TypedUAVLoadAdditionalFormats: true
+
+; CHECK: Combined Shader Flags for Module
+; CHECK-NEXT: Shader Flags Value: 0x00002000
+
+; CHECK: Note: shader requires additional functionality:
+; CHECK: Typed UAV Load Additional Formats
+
+; CHECK: Function multicomponent : 0x00002000
+define <4 x float> @multicomponent() #0 {
+ %res = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
+ @llvm.dx.handle.fromBinding(i32 0, i32 0, i32 1, i32 0, i1 false)
+ %val = call <4 x float> @llvm.dx.typedBufferLoad(
+ target("dx.TypedBuffer", <4 x float>, 1, 0, 0) %res, i32 0)
+ ret <4 x float> %val
+}
+
+; CHECK: Function onecomponent : 0x00000000
+define float @onecomponent() #0 {
+ %res = call target("dx.TypedBuffer", float, 1, 0, 0)
+ @llvm.dx.handle.fromBinding(i32 0, i32 0, i32 1, i32 0, i1 false)
+ %val = call float @llvm.dx.typedBufferLoad(
+ target("dx.TypedBuffer", float, 1, 0, 0) %res, i32 0)
+ ret float %val
+}
+
+; CHECK: Function noload : 0x00000000
+define void @noload(<4 x float> %val) #0 {
+ %res = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
+ @llvm.dx.handle.fromBinding(i32 0, i32 0, i32 1, i32 0, i1 false)
+ call void @llvm.dx.typedBufferStore(
+ target("dx.TypedBuffer", <4 x float>, 1, 0, 0) %res, i32 0,
+ <4 x float> %val)
+ ret void
+}
+
+attributes #0 = { convergent norecurse nounwind "hlsl.export"}
|
See #120280 for the code review - I accidentally merged to the wrong branch on that one. |
This was referenced Jun 2, 2025
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Set the TypedUAVLoadAddtionalFormats flag if the shader contains a load from a multicomponent UAV.
Fixes #114557