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[AMDGPU] Fix image intrinsic optimizer on loads from different resources #69355

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Merged
merged 5 commits into from
Oct 18, 2023
Merged

[AMDGPU] Fix image intrinsic optimizer on loads from different resources #69355

merged 5 commits into from
Oct 18, 2023

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jayfoad
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@jayfoad jayfoad commented Oct 17, 2023

The image intrinsic optimizer pass was neglecting to check any arguments
of the load intrinsic after the VAddr arguments. For example multiple
loads from different resources should not have been combined but were,
because the pass was not checking the resource argument.

The image intrinsic optimizer pass was neglecting to check any arguments
of the load intrinsic after the VAddr arguments. For example multiple
loads from different resources should not have been combined but were,
because the pass was not checking the resource argument.
@llvmbot
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llvmbot commented Oct 17, 2023

@llvm/pr-subscribers-backend-amdgpu

Author: Jay Foad (jayfoad)

Changes

The image intrinsic optimizer pass was neglecting to check any arguments
of the load intrinsic after the VAddr arguments. For example multiple
loads from different resources should not have been combined but were,
because the pass was not checking the resource argument.


Full diff: https://github.com/llvm/llvm-project/pull/69355.diff

2 Files Affected:

  • (modified) llvm/lib/Target/AMDGPU/AMDGPUImageIntrinsicOptimizer.cpp (+22-21)
  • (modified) llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.load.2dmsaa.ll (+41)
diff --git a/llvm/lib/Target/AMDGPU/AMDGPUImageIntrinsicOptimizer.cpp b/llvm/lib/Target/AMDGPU/AMDGPUImageIntrinsicOptimizer.cpp
index acfd3407681a7fd..d1c0a1703502517 100644
--- a/llvm/lib/Target/AMDGPU/AMDGPUImageIntrinsicOptimizer.cpp
+++ b/llvm/lib/Target/AMDGPU/AMDGPUImageIntrinsicOptimizer.cpp
@@ -108,28 +108,29 @@ void addInstToMergeableList(
     if (IIList.front()->getType() != II->getType())
       continue;
 
-    // Check DMask.
-    Value *DMaskList = IIList.front()->getArgOperand(ImageDimIntr->DMaskIndex);
-    Value *DMask = II->getArgOperand(ImageDimIntr->DMaskIndex);
-    if (DMaskList != DMask)
-      continue;
-
-    // Check VAddr (except FragId).
-    int I = ImageDimIntr->VAddrStart;
-    for (; I < ImageDimIntr->VAddrEnd - 1; ++I) {
-      if (IIList.front()->getArgOperand(I) != II->getArgOperand(I))
-        break;
+    // Check all arguments (DMask, VAddr, RSrc etc).
+    bool AllEqual = true;
+    assert(IIList.front()->arg_size() == II->arg_size());
+    for (int I = 1, E = II->arg_size(); I != E; ++I) {
+      Value *ArgList = IIList.front()->getArgOperand(I);
+      Value *Arg = II->getArgOperand(I);
+      if (I == ImageDimIntr->VAddrEnd - 1) {
+        // Check FragId group.
+        auto FragIdList = cast<ConstantInt>(IIList.front()->getArgOperand(I));
+        auto FragId = cast<ConstantInt>(II->getArgOperand(I));
+        if (FragIdList->getValue().udiv(4) != FragId->getValue().udiv(4)) {
+          AllEqual = false;
+          break;
+        }
+      } else {
+        // Check all arguments except FragId.
+        if (ArgList != Arg) {
+          AllEqual = false;
+          break;
+        }
+      }
     }
-
-    if (I != ImageDimIntr->VAddrEnd - 1)
-      continue;
-
-    // Check FragId group.
-    const uint8_t FragIdIndex = ImageDimIntr->VAddrEnd - 1;
-    Value *FragIdList = IIList.front()->getArgOperand(FragIdIndex);
-    auto IIListFragId = cast<ConstantInt>(FragIdList);
-    auto IIFragId = cast<ConstantInt>(II->getArgOperand(FragIdIndex));
-    if (IIListFragId->getValue().udiv(4) != IIFragId->getValue().udiv(4))
+    if (!AllEqual)
       continue;
 
     // Add to the list.
diff --git a/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.load.2dmsaa.ll b/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.load.2dmsaa.ll
index 853ca53767be8cc..5ffdbb0f8c5b073 100644
--- a/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.load.2dmsaa.ll
+++ b/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.load.2dmsaa.ll
@@ -1184,6 +1184,47 @@ merge:
   ret [4 x float] %i25
 }
 
+define amdgpu_ps [4 x float] @load_2dmsaa_v4f32_dmask1_different_rsrc(<8 x i32> inreg %rsrc1, <8 x i32> inreg %rsrc2, i32 %s, i32 %t) {
+; NO-MSAA-LABEL: define amdgpu_ps [4 x float] @load_2dmsaa_v4f32_dmask1_different_rsrc(
+; NO-MSAA-SAME: <8 x i32> inreg [[RSRC1:%.*]], <8 x i32> inreg [[RSRC2:%.*]], i32 [[S:%.*]], i32 [[T:%.*]]) #[[ATTR0]] {
+; NO-MSAA-NEXT:  main_body:
+; NO-MSAA-NEXT:    [[I:%.*]] = call float @llvm.amdgcn.image.load.2dmsaa.f32.i32(i32 1, i32 [[S]], i32 [[T]], i32 0, <8 x i32> [[RSRC1]], i32 0, i32 0)
+; NO-MSAA-NEXT:    [[I1:%.*]] = call float @llvm.amdgcn.image.load.2dmsaa.f32.i32(i32 1, i32 [[S]], i32 [[T]], i32 1, <8 x i32> [[RSRC1]], i32 0, i32 0)
+; NO-MSAA-NEXT:    [[I2:%.*]] = call float @llvm.amdgcn.image.load.2dmsaa.f32.i32(i32 1, i32 [[S]], i32 [[T]], i32 0, <8 x i32> [[RSRC2]], i32 0, i32 0)
+; NO-MSAA-NEXT:    [[I3:%.*]] = call float @llvm.amdgcn.image.load.2dmsaa.f32.i32(i32 1, i32 [[S]], i32 [[T]], i32 1, <8 x i32> [[RSRC2]], i32 0, i32 0)
+; NO-MSAA-NEXT:    [[I4:%.*]] = insertvalue [4 x float] undef, float [[I]], 0
+; NO-MSAA-NEXT:    [[I5:%.*]] = insertvalue [4 x float] [[I4]], float [[I1]], 1
+; NO-MSAA-NEXT:    [[I6:%.*]] = insertvalue [4 x float] [[I5]], float [[I2]], 2
+; NO-MSAA-NEXT:    [[I7:%.*]] = insertvalue [4 x float] [[I6]], float [[I3]], 3
+; NO-MSAA-NEXT:    ret [4 x float] [[I7]]
+;
+; MSAA-LABEL: define amdgpu_ps [4 x float] @load_2dmsaa_v4f32_dmask1_different_rsrc(
+; MSAA-SAME: <8 x i32> inreg [[RSRC1:%.*]], <8 x i32> inreg [[RSRC2:%.*]], i32 [[S:%.*]], i32 [[T:%.*]]) #[[ATTR0]] {
+; MSAA-NEXT:  main_body:
+; MSAA-NEXT:    [[TMP0:%.*]] = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i32(i32 1, i32 [[S]], i32 [[T]], i32 0, <8 x i32> [[RSRC1]], i32 0, i32 0)
+; MSAA-NEXT:    [[I:%.*]] = extractelement <4 x float> [[TMP0]], i64 0
+; MSAA-NEXT:    [[I1:%.*]] = extractelement <4 x float> [[TMP0]], i64 1
+; MSAA-NEXT:    [[TMP1:%.*]] = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i32(i32 1, i32 [[S]], i32 [[T]], i32 0, <8 x i32> [[RSRC2]], i32 0, i32 0)
+; MSAA-NEXT:    [[I2:%.*]] = extractelement <4 x float> [[TMP1]], i64 0
+; MSAA-NEXT:    [[I3:%.*]] = extractelement <4 x float> [[TMP1]], i64 1
+; MSAA-NEXT:    [[I4:%.*]] = insertvalue [4 x float] undef, float [[I]], 0
+; MSAA-NEXT:    [[I5:%.*]] = insertvalue [4 x float] [[I4]], float [[I1]], 1
+; MSAA-NEXT:    [[I6:%.*]] = insertvalue [4 x float] [[I5]], float [[I2]], 2
+; MSAA-NEXT:    [[I7:%.*]] = insertvalue [4 x float] [[I6]], float [[I3]], 3
+; MSAA-NEXT:    ret [4 x float] [[I7]]
+;
+main_body:
+  %i = call float @llvm.amdgcn.image.load.2dmsaa.f32.i32(i32 1, i32 %s, i32 %t, i32 0, <8 x i32> %rsrc1, i32 0, i32 0)
+  %i1 = call float @llvm.amdgcn.image.load.2dmsaa.f32.i32(i32 1, i32 %s, i32 %t, i32 1, <8 x i32> %rsrc1, i32 0, i32 0)
+  %i2 = call float @llvm.amdgcn.image.load.2dmsaa.f32.i32(i32 1, i32 %s, i32 %t, i32 0, <8 x i32> %rsrc2, i32 0, i32 0)
+  %i3 = call float @llvm.amdgcn.image.load.2dmsaa.f32.i32(i32 1, i32 %s, i32 %t, i32 1, <8 x i32> %rsrc2, i32 0, i32 0)
+  %i4 = insertvalue [4 x float] undef, float %i, 0
+  %i5 = insertvalue [4 x float] %i4, float %i1, 1
+  %i6 = insertvalue [4 x float] %i5, float %i2, 2
+  %i7 = insertvalue [4 x float] %i6, float %i3, 3
+  ret [4 x float] %i7
+}
+
 declare float @llvm.amdgcn.image.load.2dmsaa.f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #0
 declare <2 x float> @llvm.amdgcn.image.load.2dmsaa.v2f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #0
 declare <3 x float> @llvm.amdgcn.image.load.2dmsaa.v3f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #0

@jayfoad jayfoad requested review from dstutt and piotrAMD October 17, 2023 16:27
// Check all arguments (DMask, VAddr, RSrc etc).
bool AllEqual = true;
assert(IIList.front()->arg_size() == II->arg_size());
for (int I = 1, E = II->arg_size(); I != E; ++I) {
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This is just stylistic, so feel free to ignore me, but if AllEqual was part of the for-loop precondition, then you could just assign it comparison results in the loop and remove the if (...) {AllEqual = true; break} patterns.

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LGTM
I'm attempting to test the fix now.

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dstutt commented Oct 18, 2023

Confirmed this fixes the issue we were seeing.
So definitely LGTM (pending decision on @perlfu 's suggestion)

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