Wind Waker: Hide empty layers, and allow scenes to name layers#872
Conversation
|
I do think it might make sense to automatically toggle the Day/Night layers in tandem with time of day. |
Yea we could definitely do it, I'm just worried that it'd be jarring seeing people disappear as soon as the sun sets. It could make sense to use the current time of day to set the initial layer. But nah that'd be weird if no one came out once it became day. Maybe we just do the auto toggle if dynamic TOD is on? The one place it definitely makes sense to do that would be The Great Sea. Zooming around to the islands and seeing them at different ToDs would be neat. Anyway I say we get this basic framework in and then mess with the fun stuff after. See any issues in here? |
|
Most major islands and interiors have the "time stop" flag set so the layer flip shouldn't be noticeable unless the user is actively playing with the Time of Day widget, which seems reasonable for things to change for me. |
… and the user hasn't manually selected a layer
I could go either way on hiding the "Demo: ..." layers or not. They might be interesting to someone, but most of the actors are in funky positions because the demo is expected to move them. Do we leave them in for completeness, or hide them unless playing the demo scene?