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New feature: Sound Effects #103
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@dpgeorge let me know if there is anything I can do to facilitate this. |
See #106 for an initial implementation. It's on the |
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As per issue #103 and PR #106. Current limitations: - can't play an iterable of SoundEffect objects - if a sound effect is playing with wait=False and another one is started then the first one will be stopped immediately Signed-off-by: Damien George <[email protected]>
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As per issue #103 and PR #106. Current limitations: - can't play an iterable of SoundEffect objects - if a sound effect is playing with wait=False and another one is started then the first one will be stopped immediately Signed-off-by: Damien George <[email protected]>
Thanks Damien! I've created #110 to capture the Foundation task to create the predefined SoundEffects. |
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Proposal in the docs:
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