Description
TypeScript Version : 2.6.2
The problem
Initial scenario
I encountered the issue yesterday days as I was trying to add some features to one of my interface inheritance chain. The context of this example is just imagined : It is longer than needed to demonstrate the issue, but I wanted a full example to clearly show it needs to be addressed.
So, let's imagine a testing app that should instrument devices : the following is a potential model of the situation :
interface Stream
{
}
interface InputStream
{
}
interface OutputStream
{
}
// interface inheraitance is a great feature
interface IOStream extends InputStream, OutputStream
{
}
interface InterfaceLike
{
}
interface DeviceInterfaceLike extends InterfaceLike
{
init();
}
interface InputDeviceInterfaceLike extends DeviceInterfaceLike
{
input(); // this should word just like the `touch` command
// like if there's and error with the device, it will trigger exception
input(stream: InputStream);
}
interface ScreenDeviceInterfaceLike extends InputDeviceInterfaceLike
{
input(stream: InputStream, coordinates: {x: number, y: number});
}
interface TouchScreenDeviceInterfaceLike extends InputDeviceInterfaceLike
{
input(stream: IOStream, coordinates: {x: number, y: number});
}
Expected behavior :
It should just overload that method in the sub-interfaces.
Actual behavior :
error TS2430: Interface 'ScreenDeviceInterfaceLike' incorrectly extends interface 'InputDeviceInterfaceLike'.
Types of property 'input' are incompatible.
Type '(stream: InputStream, coordinates: { x: number; y: number; }) => any' is not assignable to type '{ (): any; (stream: InputStream): any; }'.
core.ts(73,11): error TS2430: Interface 'TouchScreenDeviceInterfaceLike' incorrectly extends interface 'InputDeviceInterfaceLike'.
Types of property 'input' are incompatible.
Type '(stream: IOStream, coordinates: { x: number; y: number; }) => any' is not assignable to type '{ (): any; (stream: InputStream): any; }'.
18:38:26 - Compilation complete. Watching for file changes.
It requires me to fully copy paste all method signatures in each interface.
interface ScreenDeviceInterfaceLike extends InputDeviceInterfaceLike
{
input(); // this should word just like the `touch` command
// like if there's and error with the device, it will trigger exception
input(stream: InputStream);
input(stream: InputStream, coordinates: {x: number, y: number});
}
interface TouchScreenDeviceInterfaceLike extends InputDeviceInterfaceLike
{
input(); // this should word just like the `touch` command
// like if there's and error with the device, it will trigger exception
input(stream: InputStream);
input(stream: IOStream, coordinates: {x: number, y: number});
}
When you're can have up to (why not) 15 overloads distributed through inheritance chain... It becomes, (yes, you said it) bulky.
Now it is, that the compiler cannot yet figure out when to override
the method signatures inherited from parents and when to overload
them.
The Proposal
My first thought was to introduce a new keyword just like @ts-nocheck
and like.
@override
interface InputDeviceInterfaceLike extends DeviceInterfaceLike
{
@override // to override all definitions from parents
init(istream: InputStream);
}
OR
interface InputDeviceInterfaceLike extends DeviceInterfaceLike
{
@override
{
init(); // to override only this (these) definitions : forget all previous definition but this (these)
}
init(istream: InputStream);
}
Then, the TouchScreenDeviceInterfaceLike
interface would become :
interface TouchScreenDeviceInterfaceLike extends InputDeviceInterfaceLike
{
@override // it is now clear that the only way to instrument a touchscreen is to provide a `IOStream` and coordinates (`{x: number, y: number}`)
input(stream: IOStream, coordinates: {x: number, y: number});
}
Furthermore, @overload
While the previous @override
is useful when the default behavior is oveloading, we can still define the default behavior to suppress all parent definition WHEN A METHOD IS REDEFINED in subinterface, except when @overload
is used. i.e
interface InputDeviceInterfaceLike extends DeviceInterfaceLike
{
// to override all definitions from parents
init(istream: InputStream);
}
OR
interface InputDeviceInterfaceLike extends DeviceInterfaceLike
{
@overload // to overload signatures from parents
init(istream: InputStream);
}
And TouchScreenDeviceInterfaceLike
interface can become :
interface TouchScreenDeviceInterfaceLike extends InputDeviceInterfaceLike
{
@overload // to overload signatures from parents
{
init(istream: InputStream); // except this signature... So that it remains only the empty parameter and the below
}
input(stream: IOStream, coordinates: {x: number, y: number});
}
By thinking rigorously, I think the first step would be allow inheriting type to overload methods by default.
= = = = = = UPDATE = = = = = =
I now think it worth to add that by no mean, all through an interface inheritance chain should a method be completely wiped off (deleted, removed)... Not even by @Override
! As this may (will) break the core concept of OOP inheritance.
The mechanism is to ensure that only some methods mood (signatures) are handled (accepted) at a given inheritance node.
In other words, if @Override
suppresses all signatures, at least one method signature MUST be required.