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Area-RenderingText rendering, emoji, complex glyph & font-fallback issuesText rendering, emoji, complex glyph & font-fallback issuesIssue-FeatureComplex enough to require an in depth planning process and actual budgeted, scheduled work.Complex enough to require an in depth planning process and actual budgeted, scheduled work.Product-TerminalThe new Windows Terminal.The new Windows Terminal.
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### Tasks
- [x] #759
- [ ] #2664
- [x] #1298
- [ ] #5093
- [ ] #3498
- [ ] #956
- [x] #1751
- [x] #5828
- [x] #6049
- [ ] #10231
consider (backlog)
- Permit fractional 0.5 sized font scaling #6678 should we support fractional point sizes?
original content
This is a summary from #714 #455
- To properly handle box drawing characters we may need ability to explicitly set line height in pixels (to avoid rounding error). We may also need baseline position settings to avoid clipping.
- For the arrow issue, we may need the ability to support specifying a fallback sequence of fonts rather than a master font, pretty like how CSS works.
- We may also need some method to allow WT to change how it measure characters in a fallen font?
- Option for antialiasing modes — at least for the case that the console's background isn’t transparent.
obskyr, musm, ExE-Boss, emliunix, Rican7 and 54 more
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Area-RenderingText rendering, emoji, complex glyph & font-fallback issuesText rendering, emoji, complex glyph & font-fallback issuesIssue-FeatureComplex enough to require an in depth planning process and actual budgeted, scheduled work.Complex enough to require an in depth planning process and actual budgeted, scheduled work.Product-TerminalThe new Windows Terminal.The new Windows Terminal.