Closed
Description
Description of the problem
I'm trying to export a simple mesh with a morph target based animation. When i choose Geometry
as geometry type, everything works fine. But when i choose BufferGeometry
(see screenshot), the mesh is exported without morph targets.
Blender 2.76b, Ubuntu, 16.04. I've provided the project file as an attachment.
Three.js version
- Dev
- r84
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- Linux
- Android
- IOS