Blender Exporter: Fixed rotation for scene export #12987
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Use correct rotation for static meshes when exporting scenes.
This has been a problem for a while now (See #12806 ). I like the idea to make z-Up an option in the exporter, as described by #12784, but until now the rotation was just plain wrong, unfortunately. There are probably additional issues when it comes to lights and cameras being exported, but this PR at least makes mesh rotation be exported correctly.