LineSegments2: Fix raytracing when the geometry has instanceCount
set.
#25032
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
The
LineSegments2
mesh has support for raytracing. However, all segments are evaluated when checking for intersections, even if the geometry'sinstanceCount
has been set to a lower value than the total segment count. Therefore, intersections are still detected with the non-visible line segments. This PR fixes this by considering theinstanceCount
when setting the iteration count during ray tracing.The bounding box/sphere methods still do not consider the
instanceCount
, but this is a more challenging problem to solve correctly and does not affect the correctness of the ray tracing results.The behavior before and after can be reproduced by applying a transformation in the
Line2
ray tracing example (/examples/#webgl_lines_fat_raycasting
). Here is an example patch that can be used: