Skip to content

Conversation

cmhhelgeson
Copy link
Contributor

@cmhhelgeson cmhhelgeson commented Jun 3, 2025

Related Issue: #30576
Related PR: #30582

Description

As far as I'm aware, GLSL does not offer first and either forms of flat interpolation, so these shouldn't be mapped in GLSL.

Copy link

github-actions bot commented Jun 3, 2025

📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 337.4
78.67
337.4
78.67
+0 B
+0 B
WebGPU 553.93
153.5
553.89
153.48
-41 B
-20 B
WebGPU Nodes 553.28
153.34
553.24
153.32
-41 B
-19 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 468.59
113.33
468.59
113.33
+0 B
+0 B
WebGPU 628.9
170.21
628.86
170.19
-41 B
-22 B
WebGPU Nodes 583.76
159.55
583.72
159.53
-41 B
-20 B

@cmhhelgeson cmhhelgeson marked this pull request as ready for review June 3, 2025 19:36
@Mugen87 Mugen87 added this to the r178 milestone Jun 3, 2025
@Mugen87 Mugen87 merged commit 7b31083 into mrdoob:dev Jun 4, 2025
12 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants