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Related PR: #31296

Description

When physics.removeMesh( mesh ), it should be call world.removeCollider( collider ).

The data structure is not very good, the ES6 style is not good, or any problem. Please let me know.

@Mugen87 Mugen87 added this to the r178 milestone Jun 21, 2025
@Mugen87 Mugen87 merged commit 4f79673 into mrdoob:dev Jun 21, 2025
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@linbingquan linbingquan deleted the dev-physics branch June 22, 2025 00:52
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2 participants