VKDoom is a source port based on the DOOM engine with a focus on Vulkan and modern computers.
Please see license files for individual contributor licenses.
We do not have any official release of VKDoom yet. You can however download a binary build of the latest master branch commit at https://github.com/dpjudas/VkDoom/releases/tag/nightly
For Windows, you need the latest version of Visual Studio, Windows SDK, Git, and CMake to build VKDoom.
For Linux, you need the following:
- libsdl2-dev
- libopenal-dev
- libvpx-dev
- git
- cmake
For Mac, the following project is recommended, as it contains all the dependencies and makes building easy: https://github.com/ZDoom/zdoom-macos-deps
After you have the packages installed, cd into your projects directory, and do the following to clone:
git clone https://github.com/dpjudas/VkDoomAfterwards, cd into it
cd VkDoomMake a build folder, then cd into it
mkdir build
cd buildFor Windows, run the following to prepare your build environment and the second command will build:
cmake -A x64 ..
cmake --build . --config Release -- -maxcpucount(replace x64 with ARM64 if you're building on ARM64)
For 'ninja', make sure the ninja package is installed on your distro (ex: Debian: sudo apt install ninja) - then run the following to prepare your build environment and the second command will build:
cmake .. -DCMAKE_BUILD_TYPE=Release -G Ninja
cmake . --buildFor 'make', run the following to prepare your build environment and the second command will build:
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j $(nproc)For Mac, if you're using zdoom-macos-deps, simply cd into it and type the following:
./build.py --target vkdoom