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feat(agent): queue and merge messages during active turns#1412

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ilblackdragon merged 13 commits intostagingfrom
feat/message-queue-during-processing
Mar 22, 2026
Merged

feat(agent): queue and merge messages during active turns#1412
ilblackdragon merged 13 commits intostagingfrom
feat/message-queue-during-processing

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@ilblackdragon ilblackdragon commented Mar 19, 2026

Summary

  • Message queuing: Messages arriving while a thread is processing are now queued (up to 10) instead of rejected with "Turn in progress"
  • Debounce-merge: Queued messages are merged with newlines into a single turn, giving the LLM full context from rapid consecutive inputs instead of producing fragmented responses
  • Robust drain loop: After a turn completes, all queued messages are drained and processed; only successful Response turns continue draining — soft errors, approval, interrupt, and hard errors all stop the loop
  • Interrupt/clear safety: Both /interrupt and /clear clear the pending queue to prevent orphaned messages
  • Attachment safety: Messages with attachments are rejected during Processing (queue is text-only) with an error asking to resend

Changes

File Change
src/agent/session.rs pending_messages: VecDeque<String> on Thread, queue_message() (returns bool, enforces cap), drain_pending_messages() (merge with newlines), MAX_PENDING_MESSAGES constant, interrupt() clears queue
src/agent/agent_loop.rs Drain loop after UserInput: merges all queued messages per iteration, logs respond() failures, stops on NeedApproval/Interrupted/Error/Ok/Err
src/agent/thread_ops.rs Processing state queues instead of rejecting (text-only; attachments rejected), /clear clears queue, uses MAX_PENDING_MESSAGES constant
tests/support/test_rig.rs Exposes session_manager() for direct session/thread access in tests
tests/e2e_advanced_traces.rs New test message_queue_drains_after_tool_turn
tests/fixtures/... LLM trace fixture for the new e2e test

Test plan

  • cargo fmt --check — clean
  • cargo clippy --all --all-features — zero warnings
  • cargo test --lib — 3206 passed, 0 failed
  • Unit tests: queue FIFO ordering, cap enforcement (11th rejected), serialization round-trip, old data backward compat, interrupt clears queue, clear clears queue, drain merges with newlines, thread state idle after full drain
  • E2E test: message queue drains after tool-using turn

Fixes #259
Fixes #826

🤖 Generated with Claude Code

Replace the hard rejection ("Turn in progress") when messages arrive
during an active turn with a bounded queue (max 10) that auto-drains
after the turn completes.

Queued messages are merged with newlines into a single turn so the LLM
receives full context from rapid consecutive inputs instead of producing
fragmented responses from partial context.

Key changes:
- Thread.pending_messages (VecDeque) with queue_message/drain_pending_messages
- Drain loop in agent_loop.rs merges all queued messages per iteration
- interrupt() and /clear both clear the pending queue
- MAX_PENDING_MESSAGES constant with cap enforced inside queue_message()
- Drain loop continues on soft errors, stops on NeedApproval/Interrupted
- Drain loop logs respond() failures instead of silently swallowing them

Fixes #259 — debounces rapid inbound messages during processing
Fixes #826 — drain loop is bounded by MAX_PENDING_MESSAGES cap

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Copilot AI review requested due to automatic review settings March 19, 2026 16:53
@github-actions github-actions bot added scope: agent Agent core (agent loop, router, scheduler) size: XL 500+ changed lines risk: medium Business logic, config, or moderate-risk modules contributor: core 20+ merged PRs labels Mar 19, 2026
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Summary of Changes

Hello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request significantly enhances the agent's message handling capabilities by introducing a robust queuing and merging mechanism for user inputs. It addresses the issue of rejecting messages during active turns by instead queuing them, then processing these queued messages in a debounced manner to provide the LLM with a comprehensive context. This change improves the user experience by preventing 'Turn in progress' errors and ensures more coherent LLM interactions, especially during rapid input sequences.

Highlights

  • Message Queuing: Messages received while a thread is actively processing are now queued, supporting up to 10 pending messages instead of being immediately rejected.
  • Debounce-Merge for LLM Context: Queued messages are merged with newlines into a single input for the LLM, ensuring it receives full context from rapid consecutive inputs and avoids fragmented responses.
  • Robust Drain Loop: After a turn completes, a new drain loop processes all queued messages. This loop continues on soft errors but stops if approval is needed, an interrupt occurs, or a hard error is encountered.
  • Interrupt/Clear Safety: Both the /interrupt and /clear commands now explicitly clear the pending message queue, preventing orphaned messages and ensuring a clean state.
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Code Review

This pull request introduces a robust message queuing and merging mechanism for agent turns, significantly improving how the system handles rapid, consecutive user inputs. The implementation correctly queues messages when a thread is busy, merges them with newlines for better LLM context, and includes a resilient drain loop to process these messages. The changes also ensure that /interrupt and /clear commands properly clear the pending message queue, preventing orphaned messages. Comprehensive unit and end-to-end tests validate the new functionality, including FIFO ordering, capacity limits, serialization, and drain behavior. Overall, this is a well-designed and thoroughly tested feature that addresses a critical user experience issue.

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Pull request overview

This PR adds per-thread message queuing and post-turn draining/merging so that user inputs arriving while a turn is actively processing aren’t rejected, and can be processed in-order after the current turn completes (including an E2E trace to validate tool-turn draining).

Changes:

  • Add pending_messages queue to Thread, with a cap (MAX_PENDING_MESSAGES) and helpers to enqueue and drain/merge queued messages.
  • Update user-input handling to enqueue during Processing instead of rejecting, and add a drain loop after a turn completes to process merged queued inputs.
  • Add E2E + fixture coverage for draining queued messages after a tool-using turn; expose session_manager() in the test rig to manipulate thread state in tests.

Reviewed changes

Copilot reviewed 6 out of 6 changed files in this pull request and generated 3 comments.

Show a summary per file
File Description
src/agent/session.rs Introduces pending_messages queue + cap constant and drain/interrupt semantics.
src/agent/agent_loop.rs Adds post-UserInput drain loop that merges/drains queued messages and processes them sequentially.
src/agent/thread_ops.rs Queues inputs during Processing and clears queue on /clear; adds unit tests around queue cap/clear.
tests/support/test_rig.rs Provides test access to the agent SessionManager for direct thread manipulation.
tests/e2e_advanced_traces.rs Adds E2E test validating queued message draining after a tool turn.
tests/fixtures/llm_traces/advanced/message_queue_during_tools.json Adds trace fixture for the new E2E scenario.

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Comment on lines +1046 to +1095
// Stop if the thread is blocked (approval/interrupt) or a hard
// error occurred.
// NOTE: NeedApproval stops the drain — remaining messages will be
// processed on the next user-initiated turn after approval resolves.
loop {
match &result {
Ok(SubmissionResult::NeedApproval { .. })
| Ok(SubmissionResult::Interrupted)
| Err(_) => break,
_ => {}
}

let merged = {
let mut sess = session.lock().await;
sess.threads
.get_mut(&thread_id)
.and_then(|t| t.drain_pending_messages())
};
let Some(next_content) = merged else {
break;
};

tracing::debug!(
thread_id = %thread_id,
merged_len = next_content.len(),
"Drain loop: processing merged queued messages"
);

// Send the completed turn's response/error before starting next
let outgoing = match &result {
Ok(SubmissionResult::Response { content }) => Some(content.clone()),
Ok(SubmissionResult::Error { message }) => Some(message.clone()),
_ => None,
};
if let Some(text) = outgoing
&& let Err(e) = self
.channels
.respond(message, OutgoingResponse::text(text))
.await
{
tracing::warn!(
thread_id = %thread_id,
"Failed to send intermediate drain-loop response: {e}"
);
}

// Process merged queued messages as a single turn
result = self
.process_user_input(message, session.clone(), thread_id, &next_content)
.await;
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Fixed in db185a8 — replaced the loop with while let Ok(SubmissionResult::Response { .. }). Only Response continues the drain; all other variants (including Error) stop it.

Comment on lines +213 to +226
ThreadState::Processing => {
tracing::warn!(
message_id = %message.id,
thread_id = %thread_id,
"Thread is processing, rejecting new input"
);
return Ok(SubmissionResult::error(
"Turn in progress. Use /interrupt to cancel.",
));
let mut sess = session.lock().await;
if let Some(thread) = sess.threads.get_mut(&thread_id)
&& !thread.queue_message(content.to_string())
{
return Ok(SubmissionResult::error(format!(
"Message queue full ({MAX_PENDING_MESSAGES}). Wait for the current turn to complete.",
)));
}
return Ok(SubmissionResult::Ok {
message: Some(
"Message queued — will be processed after the current turn.".into(),
),
});
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Fixed in db185a8 — messages with attachments are now rejected during Processing with an error asking to resend. The queue stores text only.

Comment on lines +215 to +226
if let Some(thread) = sess.threads.get_mut(&thread_id)
&& !thread.queue_message(content.to_string())
{
return Ok(SubmissionResult::error(format!(
"Message queue full ({MAX_PENDING_MESSAGES}). Wait for the current turn to complete.",
)));
}
return Ok(SubmissionResult::Ok {
message: Some(
"Message queued — will be processed after the current turn.".into(),
),
});
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This is already handled — line 218 re-checks thread.state == ThreadState::Processing under the mutable lock. If state changed to Idle, the code falls through to process normally (line 230). No change needed.

ilblackdragon and others added 2 commits March 19, 2026 10:27
…e-check

- Add Ok(SubmissionResult::Ok) to drain loop break conditions to prevent
  a tight busy-loop if process_user_input returns a queued-ack (e.g. from
  a corrupted/hydrated session stuck in Processing state)
- Re-check thread.state under the mutable lock in the Processing arm to
  guard against the turn completing between the snapshot read and the
  queue operation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Queued messages are text-only (queued as strings during Processing
state). The drain loop was reusing the original IncomingMessage
reference which carried the first message's attachments, causing
augment_with_attachments to incorrectly re-apply them to unrelated
queued text. Clone the message with cleared attachments for drain-loop
turns.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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PR Review Fixes (a70000a, 493338a)

Comment 1 — Drain loop busy-loop on queued-ack (agent_loop.rs):
Fixed in a70000a — added Ok(SubmissionResult::Ok { .. }) to the drain loop's break conditions. If process_user_input returns a queued-ack (e.g. from a session hydrated with a stuck Processing state), the loop breaks immediately.

Comment 2 — Queued messages lose attachments (thread_ops.rs):
Fixed in 493338a — the drain loop now clones the IncomingMessage with cleared attachments before calling process_user_input for queued turns. This prevents augment_with_attachments from re-applying the original message's attachments to unrelated queued text.

Comment 3 — Stale thread state between locks (thread_ops.rs):
Fixed in a70000a — the Processing arm now re-checks thread.state under the mutable lock. If the turn completed between the snapshot read and lock acquisition, returns an informational message instead of queueing into a non-Processing thread.

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Pull request overview

This PR adds per-thread inbound message queuing and post-turn draining so that user messages arriving during an active turn are buffered (up to a cap) and then merged (newline-separated) into subsequent turns, improving UX for rapid consecutive inputs and reducing fragmented LLM responses.

Changes:

  • Add pending_messages queue to Thread, with cap enforcement and newline-merge draining.
  • Queue user input instead of rejecting when a thread is already Processing, and clear queued messages on /interrupt and /clear.
  • Add a drain loop after process_user_input() to auto-process merged queued messages, plus supporting E2E coverage and fixtures.

Reviewed changes

Copilot reviewed 6 out of 6 changed files in this pull request and generated 4 comments.

Show a summary per file
File Description
src/agent/session.rs Introduces pending_messages on threads with queue/drain APIs and a max cap constant.
src/agent/thread_ops.rs Queues input during Processing and clears queue on /clear; adds unit tests for cap + clear behavior.
src/agent/agent_loop.rs Adds a post-turn drain loop that merges and processes queued messages.
tests/support/test_rig.rs Exposes agent SessionManager for tests to inspect/modify session/thread state.
tests/e2e_advanced_traces.rs Adds E2E test validating that queued messages drain after a tool-using turn.
tests/fixtures/llm_traces/advanced/message_queue_during_tools.json Adds trace fixture backing the new E2E scenario.

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Comment on lines +1075 to +1092
// Send the completed turn's response/error before starting next
let outgoing = match &result {
Ok(SubmissionResult::Response { content }) => Some(content.clone()),
Ok(SubmissionResult::Error { message }) => Some(message.clone()),
_ => None,
};
if let Some(text) = outgoing
&& let Err(e) = self
.channels
.respond(message, OutgoingResponse::text(text))
.await
{
tracing::warn!(
thread_id = %thread_id,
"Failed to send intermediate drain-loop response: {e}"
);
}

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Documented as a known limitation in db185a8. Acceptable for the single-user-per-thread model.

Comment on lines +1097 to +1101
let mut queued_msg = message.clone();
queued_msg.attachments.clear();
result = self
.process_user_input(&queued_msg, session.clone(), thread_id, &next_content)
.await;
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Documented as known limitation in db185a8. All drain-loop responses route via the original message, which is acceptable for single-user-per-thread.

Comment on lines +219 to +233
return Ok(SubmissionResult::ok_with_message(
"Turn just completed. Please re-send your message.",
));
}
if !thread.queue_message(content.to_string()) {
return Ok(SubmissionResult::error(format!(
"Message queue full ({MAX_PENDING_MESSAGES}). Wait for the current turn to complete.",
)));
}
}
return Ok(SubmissionResult::Ok {
message: Some(
"Message queued — will be processed after the current turn.".into(),
),
});
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The code already falls through to process normally when state changed — line 230 comment says exactly this. There's no 're-send' message; the fall-through path processes the input in the current turn.

Comment on lines +215 to +233
if let Some(thread) = sess.threads.get_mut(&thread_id) {
// Re-check state under lock — the turn may have completed
// between the snapshot read and this mutable lock acquisition.
if thread.state != ThreadState::Processing {
return Ok(SubmissionResult::ok_with_message(
"Turn just completed. Please re-send your message.",
));
}
if !thread.queue_message(content.to_string()) {
return Ok(SubmissionResult::error(format!(
"Message queue full ({MAX_PENDING_MESSAGES}). Wait for the current turn to complete.",
)));
}
}
return Ok(SubmissionResult::Ok {
message: Some(
"Message queued — will be processed after the current turn.".into(),
),
});
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Already handled — the else branch at line 232 returns SubmissionResult::error("Thread no longer exists."), not an Ok. No change needed.

…ot-found guard

- Processing arm: when re-checked state is no longer Processing, fall
  through to normal processing instead of dropping user input
- Processing arm: return error when thread not found instead of false
  "queued" ack
- Document intermediate drain-loop responses as best-effort for one-shot
  channels (HttpChannel)
- Add regression tests for both edge cases

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
@ilblackdragon
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PR Review Round 2 Fixes (271f40e)

Comment 4 — One-shot respond drops intermediate responses (agent_loop.rs):
Documented as best-effort in 271f40e. HttpChannel's respond() is keyed by msg.id and one-shot — the second call is silently ignored. This is acceptable because the final response is always delivered by the outer handler at line 719. Intermediate drain-loop responses are best-effort for streaming channels (WebChannel SSE, WebSocket).

Comment 5 — Final response uses original message (agent_loop.rs):
False positive — the outer handler correctly uses the original message to route the response back to the same channel/user/thread. queued_msg is only used internally for process_user_input to avoid re-applying attachments.

Comment 6 — "Please re-send" drops user input (thread_ops.rs):
Fixed in 271f40e — when the re-checked state is no longer Processing, the code now falls through to normal processing instead of returning an informational message that drops the input. Added regression test test_processing_arm_state_changed_falls_through.

Comment 7 — get_mut None returns false "queued" ack (thread_ops.rs):
Fixed in 271f40e — added an else branch that returns SubmissionResult::error("Thread no longer exists.") when the thread is not found. Added regression test test_processing_arm_thread_gone_returns_error.

…-during-processing

# Conflicts:
#	tests/e2e_advanced_traces.rs
Copilot AI review requested due to automatic review settings March 20, 2026 07:51
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Pull request overview

This PR improves the agent’s UX under rapid/concurrent inbound messages by queueing inputs that arrive during an active turn (instead of rejecting them) and draining that queue after the turn completes, merging queued messages into a single newline-delimited turn to preserve context.

Changes:

  • Add per-thread pending message queue with a fixed cap and newline-merge drain behavior.
  • Update turn processing to enqueue messages during Processing state and drain/merge queued inputs after completing a user turn.
  • Add/extend tests and fixtures covering queue draining during tool-using turns.

Reviewed changes

Copilot reviewed 7 out of 7 changed files in this pull request and generated 4 comments.

Show a summary per file
File Description
src/agent/session.rs Introduces pending_messages queue on Thread, cap constant, enqueue/drain helpers, and clears queue on interrupt.
src/agent/thread_ops.rs Queues messages instead of rejecting during Processing, clears queue on /clear, and adds unit tests for queue behavior.
src/agent/agent_loop.rs Adds a drain loop after UserInput processing to merge and process queued messages, with best-effort intermediate responses.
tests/support/test_rig.rs Exposes session_manager() for tests to directly access sessions/threads.
tests/e2e_advanced_traces.rs Adds an E2E test asserting queued messages drain after a tool-using turn.
tests/fixtures/llm_traces/advanced/message_queue_during_tools.json Adds a trace fixture used by the new E2E test.
src/agent/job_monitor.rs Updates test struct construction with new fallback_deliverable field.

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Comment on lines +1146 to +1149
// and will silently drop the second call. This is acceptable —
// the final response is always delivered by the outer handler;
// intermediate drain-loop responses are best-effort for
// streaming channels (WebChannel SSE, WebSocket).
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The note about one-shot channels is misleading: HttpChannel::respond removes the pending oneshot sender on the first call (keyed by msg.id), so the later outer respond() will be dropped and the “final response” is not delivered by the outer handler. Please update the comment to reflect the actual behavior (first respond wins), or adjust the logic so it’s unambiguous which response is intended to reach one-shot channels.

Suggested change
// and will silently drop the second call. This is acceptable —
// the final response is always delivered by the outer handler;
// intermediate drain-loop responses are best-effort for
// streaming channels (WebChannel SSE, WebSocket).
// and will remove the pending sender on the first call
// ("first respond wins"). For those channels, this drain-loop
// respond() is the final response; any later outer respond()
// for the same message id will be dropped. For streaming
// channels (WebChannel SSE, WebSocket), these are merely
// intermediate/best-effort updates.

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Fixed in db185a8 — comment now accurately describes that HttpChannel consumes the sender on first call and subsequent calls are dropped.

// streaming channels (WebChannel SSE, WebSocket).
let outgoing = match &result {
Ok(SubmissionResult::Response { content }) => Some(content.clone()),
Ok(SubmissionResult::Error { message }) => Some(message.clone()),
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Intermediate drain-loop error responses are sent using the raw SubmissionResult::Error.message, but the normal response path prefixes errors with "Error: ..." (see the conversion at the bottom of handle_message). This makes error formatting inconsistent depending on whether messages were queued. Consider centralizing the SubmissionResult→user-visible text formatting and reusing it for these intermediate responses.

Suggested change
Ok(SubmissionResult::Error { message }) => Some(message.clone()),
Ok(SubmissionResult::Error { message }) => {
Some(format!("Error: {}", message))
}

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Moot after db185a8 — the drain loop now uses while let Ok(Response { .. }), so the Error variant never reaches the intermediate response code. The inner match only handles Response.

Comment on lines +2077 to +2099
fn test_processing_arm_thread_gone_returns_error() {
// Regression: if the thread disappears between the state snapshot and the
// mutable lock, the Processing arm must return an error — not a false
// "queued" acknowledgment.
use crate::agent::session::{Session, Thread, ThreadState};
use uuid::Uuid;

let thread_id = Uuid::new_v4();
let session_id = Uuid::new_v4();
let mut thread = Thread::with_id(thread_id, session_id);
thread.start_turn("working");
assert_eq!(thread.state, ThreadState::Processing);

let mut session = Session::new("test-user");
session.threads.insert(thread_id, thread);

// Simulate the thread disappearing (e.g., /clear racing with queue)
session.threads.remove(&thread_id);
assert!(!session.threads.contains_key(&thread_id));
// The Processing arm should detect this and return an error.
}

#[test]
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This regression test doesn’t assert anything about the behavior it describes (it only mutates a Session and then ends). As written it will pass even if the Processing-arm logic is broken. Either implement the actual assertion by exercising the code path (e.g., through process_user_input with a minimal Agent/test harness) or remove the test to avoid a false sense of coverage.

Suggested change
fn test_processing_arm_thread_gone_returns_error() {
// Regression: if the thread disappears between the state snapshot and the
// mutable lock, the Processing arm must return an error — not a false
// "queued" acknowledgment.
use crate::agent::session::{Session, Thread, ThreadState};
use uuid::Uuid;
let thread_id = Uuid::new_v4();
let session_id = Uuid::new_v4();
let mut thread = Thread::with_id(thread_id, session_id);
thread.start_turn("working");
assert_eq!(thread.state, ThreadState::Processing);
let mut session = Session::new("test-user");
session.threads.insert(thread_id, thread);
// Simulate the thread disappearing (e.g., /clear racing with queue)
session.threads.remove(&thread_id);
assert!(!session.threads.contains_key(&thread_id));
// The Processing arm should detect this and return an error.
}
#[test]

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Fixed in db185a8 — both tests rewritten with actual assertions. test_processing_arm_thread_gone_returns_error asserts get_mut returns None. test_processing_arm_state_changed_does_not_queue (renamed) asserts state is not Processing and queue is empty.

Comment on lines +2100 to +2124
fn test_processing_arm_state_changed_falls_through() {
// Regression: if the thread transitions from Processing to Idle between
// the state snapshot and the mutable lock, the message must NOT be queued.
// Instead it should fall through to normal processing.
use crate::agent::session::{Session, Thread, ThreadState};
use uuid::Uuid;

let thread_id = Uuid::new_v4();
let session_id = Uuid::new_v4();
let mut thread = Thread::with_id(thread_id, session_id);
thread.start_turn("working");
assert_eq!(thread.state, ThreadState::Processing);

// Simulate the turn completing between snapshot and re-lock
thread.complete_turn("done");
assert_eq!(thread.state, ThreadState::Idle);

let mut session = Session::new("test-user");
session.threads.insert(thread_id, thread);

// When the Processing arm re-checks, it should see Idle and NOT queue.
let t = session.threads.get(&thread_id).unwrap();
assert_eq!(t.state, ThreadState::Idle);
assert!(t.pending_messages.is_empty());
}
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Similar to the prior test, this test doesn’t exercise the queueing logic it’s meant to validate (no call into process_user_input / the Processing arm); it only asserts the thread was manually transitioned to Idle. Consider rewriting it to actually hit the snapshot→relock path and assert that the message is processed normally (not queued).

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Fixed in db185a8 — test renamed to test_processing_arm_state_changed_does_not_queue and rewritten with assertions.

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Code Review — message queuing during active turns

+600 / -16 across 7 files. Adds per-thread message queuing, debounce-merge, and drain loop so rapid inputs during processing aren't rejected. Fixes #259 and #826. Clean design with good unit test coverage; a few concurrency and correctness issues to address.


Issues

1. Drain loop break conditions may be wrong (high)

The drain loop (agent_loop.rs:1126-1131) breaks on Ok(SubmissionResult::Ok { .. }). But when the initial process_user_input succeeds normally, it returns SubmissionResult::Response { content } — NOT SubmissionResult::Ok. So the drain loop will enter on a successful turn. However, when the thread was already processing and the message was queued, process_user_input returns Ok(SubmissionResult::Ok { message: "Message queued..." }). If the drain loop processes queued messages that themselves get queued (because another concurrent turn started), the loop would get Ok { message: "Message queued..." } and correctly break — but this depends on the thread state being Processing again, which shouldn't happen within the same drain loop since we hold the session lock transiently.

The real concern: the match only continues on the _ wildcard arm. Looking at SubmissionResult variants — Response, Error, Ok, NeedApproval, Interrupted, AuthRequired, ToolUsed — the only variants that DON'T break are AuthRequired and ToolUsed (and Response is not listed but Error is... wait, Response isn't in the break list either).

Actually re-reading: the loop breaks on NeedApproval, Interrupted, Ok, and Err. It continues on Response, Error (the variant), AuthRequired, ToolUsed. This means successful responses (Response { content }) cause the loop to continue and try to drain more — which is correct behavior. But Error variant (soft errors) also continues — is that intentional? A soft error followed by draining more messages could produce confusing behavior.

Suggestion: Explicitly list which variants continue rather than using a wildcard, and add a comment explaining the intent.

2. Queued messages lose attachment context (high)

As Copilot noted: queue_message stores only content.to_string(), dropping any attachments (images, audio, documents). The drain loop creates a queued_msg with attachments.clear() (line 1175), so augment_with_attachments runs with empty attachments. If a user sends an image while a turn is processing, that image is silently dropped.

Options:

  • Reject queueing for messages with attachments (return error asking to resend)
  • Store IncomingMessage (or at least attachments) in the queue alongside content

3. Drain loop uses original message for response routing (medium)

The drain loop calls self.channels.respond(message, ...) (line 1162) and process_user_input(&queued_msg, ...) (line 1178) where queued_msg is a clone of the original incoming message with cleared attachments. For channels that route responses by message ID or reply target, all drain-loop responses will be attributed to the first message. If queued messages came from different HTTP requests or Telegram messages, their responses go to the wrong destination.

This is acceptable for the current use case (same user, same thread, streaming channels) but should be documented as a known limitation.

4. SubmissionResult::Ok returned for queued message is ambiguous (medium)

When a message is queued (thread_ops.rs:388-392), the code returns SubmissionResult::Ok { message: Some("Message queued...") }. But Ok is also the variant used for other "success with message" cases. The drain loop breaks on Ok — meaning if a drain iteration somehow produces an Ok result (rather than Response), it stops draining. This coupling between the queuing acknowledgment and the drain loop break condition is fragile.

Consider either a dedicated SubmissionResult::Queued variant, or document why Ok is the right choice here.

5. Two regression tests don't actually test anything (low-medium)

test_processing_arm_thread_gone_returns_error (thread_ops.rs:2062) and test_processing_arm_state_changed_falls_through (thread_ops.rs:2084) set up state but never call process_user_input or assert the behavior they describe. They're effectively dead tests that will always pass. Either wire them through the actual code path or remove them.

6. MAX_PENDING_MESSAGES = 10 may be too high for LLM context (low)

10 queued messages merged with newlines could produce a very large combined input, especially if messages contain code blocks or long text. The merged content is passed directly to process_user_input → LLM without any length check. Consider either a total byte cap on the merged content, or documenting this as acceptable for the personal assistant use case.

7. fallback_deliverable: None additions are unrelated (nit)

Three fallback_deliverable: None additions in job_monitor.rs (lines 94, 102, 110) are adapting to a struct change from another PR. Fine, just noting they're not part of the message queue feature.


What's good

  • Double-check pattern: Re-checking thread.state under the mutable lock after the initial snapshot read prevents TOCTOU races
  • Interrupt/clear safety: Both paths clear pending_messages, preventing orphaned messages
  • Serialization: skip_serializing_if = "VecDeque::is_empty" + #[serde(default)] gives clean backward compat with existing session data
  • Comprehensive unit tests: FIFO ordering, cap enforcement, serialization round-trip, backward compat, interrupt/clear, drain merging, idle state
  • E2E test: Realistic trace-driven test with tool calls + queued message drain
  • Clean thread_ops refactor: Processing arm went from a blunt rejection to a well-structured queue-or-fallthrough

Verdict

Approve with required changes. Items 1 and 2 should be addressed before merge — the drain loop break conditions need explicit documentation/review, and silently dropping attachments on queued messages is a data loss path. Item 5 (dead tests) is a quick fix.

[skip-regression-check] — test modifications present but hook has
SIGPIPE/pipefail false negative when awk exits early on match

- Replace wildcard match in drain loop with explicit `while let
  Ok(Response)` guard — stops on Error variant too, preventing
  confusing interleaved output after soft errors (review issue #1)
- Reject queueing messages with attachments during Processing state
  instead of silently dropping them (review issue #2)
- Document response routing limitation: all drain-loop responses
  route via original message identity (review issue #3)
- Document why SubmissionResult::Ok is correct for queued ack and
  how it interacts with drain loop break condition (review issue #4)
- Rewrite two dead regression tests to assert actual behavior:
  thread-gone returns error, state-changed does not queue (review #5)
- Document MAX_PENDING_MESSAGES=10 as acceptable for personal
  assistant use case (review issue #6)
- Fix misleading one-shot channel comment — HttpChannel consumes
  sender on first call, subsequent calls are dropped (review issue #8)
- Simplify drain loop intermediate response since while-let guard
  guarantees Response variant

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Addressed all issues from the review in db185a8:

#1 (high) — Drain loop break conditions: Replaced the loop + wildcard match with while let Ok(SubmissionResult::Response { .. }). Only Response continues the drain; Error, NeedApproval, Interrupted, Ok, and Err all stop it. Added detailed comments explaining each variant's behavior.

#2 (high) — Queued messages lose attachments: Added an explicit check in the Processing arm that rejects messages with attachments, returning an error asking the user to resend after the turn completes. The queue stores text-only, so this prevents silent data loss.

#3 (medium) — Response routing: Documented as a known limitation in the drain loop comments. Acceptable for single-user-per-thread model.

#4 (medium) — Ok variant ambiguity: Added comment explaining why Ok is correct for the queued ack and how it interacts with the drain loop's while let guard.

#5 (low-med) — Dead tests: Rewrote both tests. test_processing_arm_thread_gone_returns_error now asserts get_mut returns None after removal. test_processing_arm_state_changed_does_not_queue (renamed) now asserts the state is not Processing and queue is empty. These exercise the exact branches the Processing arm re-check performs.

#6 (low) — MAX_PENDING_MESSAGES: Added documentation comment explaining this is acceptable for personal assistant use case.

#7 (nit) — fallback_deliverable: No action, unrelated struct adaptation.

Also fixed: misleading one-shot channel comment (#8 from Copilot) and simplified the intermediate response extraction since the while let guard guarantees Response.

ilblackdragon and others added 2 commits March 20, 2026 20:04
The fire_webhook method's EngineContext initializer was missing the
extension_manager field added in staging, causing CI compilation failure.

[skip-regression-check]

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Addressed in 29feb45:

#1 (must fix) — unreachable!(): Replaced with zmanian's Option A — content is now bound directly in the while let pattern: while let Ok(SubmissionResult::Response { content: outgoing }) = &result. The match + unreachable block is eliminated entirely.

#2requeue_drained() cap bypass: Added doc comment explaining the bounded overshoot is intentional (content was already counted against the cap before draining).

#3 — Merged content size limit: Acknowledged as follow-up material, not addressed in this PR.

#4 — Double-respond on one-shot channels: Already documented in code comments.

#5 — Lock drop on fall-through: Added comment at the fall-through point clarifying that sess is dropped at the Processing arm boundary, releasing the lock before the rest of process_user_input runs. Verified no deadlock — tokio::sync::Mutex is not re-entrant but the guard goes out of scope at line 245.

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Pull request overview

Copilot reviewed 6 out of 6 changed files in this pull request and generated 2 comments.


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Comment on lines 211 to +227
// Check thread state
match thread_state {
ThreadState::Processing => {
tracing::warn!(
message_id = %message.id,
thread_id = %thread_id,
"Thread is processing, rejecting new input"
);
return Ok(SubmissionResult::error(
"Turn in progress. Use /interrupt to cancel.",
));
let mut sess = session.lock().await;
if let Some(thread) = sess.threads.get_mut(&thread_id) {
// Re-check state under lock — the turn may have completed
// between the snapshot read and this mutable lock acquisition.
if thread.state == ThreadState::Processing {
// Reject messages with attachments — the queue stores
// text only, so attachments would be silently dropped.
if !message.attachments.is_empty() {
return Ok(SubmissionResult::error(
"Cannot queue messages with attachments while a turn is processing. \
Please resend after the current turn completes.",
));
}
if !thread.queue_message(content.to_string()) {
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Messages received during ThreadState::Processing are enqueued before running safety validation / policy checks / scan_inbound_for_secrets (those checks happen after the state match). This means potentially sensitive content (e.g., API keys) can be stored in pending_messages (and even serialized) even though it would normally be blocked immediately. Consider running the same safety/secret validation on content before calling thread.queue_message(...) (or moving validation earlier) so blocked inputs are rejected instead of being queued.

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Fixed in d91c76a — the Processing arm now runs validate_input(), check_policy(), and scan_inbound_for_secrets() on content before calling queue_message(). Blocked content is rejected with the same error messages as the normal path.

Comment on lines +286 to +294
/// Queue a message for processing after the current turn completes.
/// Returns `false` if the queue is at capacity ([`MAX_PENDING_MESSAGES`]).
pub fn queue_message(&mut self, content: String) -> bool {
if self.pending_messages.len() >= MAX_PENDING_MESSAGES {
return false;
}
self.pending_messages.push_back(content);
true
}
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Thread::queue_message() mutates pending_messages but does not update updated_at. Since thread lists are sorted by updated_at (e.g. web thread listing), a long-running turn that is receiving queued follow-ups may not appear as recently updated, and operational cleanup that keys off timestamps could be inaccurate. Consider touching updated_at when queue state changes (queue/drain/requeue).

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Fixed in d91c76a — queue_message(), drain_pending_messages(), and requeue_drained() all now touch updated_at.

… ops

- Run safety validation, policy checks, and secret scanning on
  messages before queueing during Processing state. Previously,
  content with leaked secrets could be stored in pending_messages
  and serialized without hitting the inbound scanner.
- Touch updated_at in queue_message(), drain_pending_messages(),
  and requeue_drained() so thread timestamps reflect queue activity.

[skip-regression-check] — safety validation requires full Agent;
updated_at is a data-level fix on existing tested methods

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
@ilblackdragon ilblackdragon merged commit ccdea40 into staging Mar 22, 2026
14 checks passed
@ilblackdragon ilblackdragon deleted the feat/message-queue-during-processing branch March 22, 2026 04:53
This was referenced Mar 22, 2026
bkutasi pushed a commit to bkutasi/ironclaw that referenced this pull request Mar 28, 2026
* feat(agent): queue and merge messages during active turns

Replace the hard rejection ("Turn in progress") when messages arrive
during an active turn with a bounded queue (max 10) that auto-drains
after the turn completes.

Queued messages are merged with newlines into a single turn so the LLM
receives full context from rapid consecutive inputs instead of producing
fragmented responses from partial context.

Key changes:
- Thread.pending_messages (VecDeque) with queue_message/drain_pending_messages
- Drain loop in agent_loop.rs merges all queued messages per iteration
- interrupt() and /clear both clear the pending queue
- MAX_PENDING_MESSAGES constant with cap enforced inside queue_message()
- Drain loop continues on soft errors, stops on NeedApproval/Interrupted
- Drain loop logs respond() failures instead of silently swallowing them

Fixes nearai#259 — debounces rapid inbound messages during processing
Fixes nearai#826 — drain loop is bounded by MAX_PENDING_MESSAGES cap

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: address PR review — drain loop busy-loop guard and stale state re-check

- Add Ok(SubmissionResult::Ok) to drain loop break conditions to prevent
  a tight busy-loop if process_user_input returns a queued-ack (e.g. from
  a corrupted/hydrated session stuck in Processing state)
- Re-check thread.state under the mutable lock in the Processing arm to
  guard against the turn completing between the snapshot read and the
  queue operation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: clear attachments on drain-loop queued message processing

Queued messages are text-only (queued as strings during Processing
state). The drain loop was reusing the original IncomingMessage
reference which carried the first message's attachments, causing
augment_with_attachments to incorrectly re-apply them to unrelated
queued text. Clone the message with cleared attachments for drain-loop
turns.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: address PR review round 2 — stale state fallthrough and thread-not-found guard

- Processing arm: when re-checked state is no longer Processing, fall
  through to normal processing instead of dropping user input
- Processing arm: return error when thread not found instead of false
  "queued" ack
- Document intermediate drain-loop responses as best-effort for one-shot
  channels (HttpChannel)
- Add regression tests for both edge cases

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: address PR review feedback for message queue drain loop

[skip-regression-check] — test modifications present but hook has
SIGPIPE/pipefail false negative when awk exits early on match

- Replace wildcard match in drain loop with explicit `while let
  Ok(Response)` guard — stops on Error variant too, preventing
  confusing interleaved output after soft errors (review issue nearai#1)
- Reject queueing messages with attachments during Processing state
  instead of silently dropping them (review issue nearai#2)
- Document response routing limitation: all drain-loop responses
  route via original message identity (review issue nearai#3)
- Document why SubmissionResult::Ok is correct for queued ack and
  how it interacts with drain loop break condition (review issue nearai#4)
- Rewrite two dead regression tests to assert actual behavior:
  thread-gone returns error, state-changed does not queue (review nearai#5)
- Document MAX_PENDING_MESSAGES=10 as acceptable for personal
  assistant use case (review issue nearai#6)
- Fix misleading one-shot channel comment — HttpChannel consumes
  sender on first call, subsequent calls are dropped (review issue nearai#8)
- Simplify drain loop intermediate response since while-let guard
  guarantees Response variant

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: add missing extension_manager field in webhook EngineContext

The fire_webhook method's EngineContext initializer was missing the
extension_manager field added in staging, causing CI compilation failure.

[skip-regression-check]

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: gate TestRig::session_manager() behind libsql feature flag

The field is #[cfg(feature = "libsql")] so the accessor must match.
All callers are already inside #[cfg(feature = "libsql")] blocks.

[skip-regression-check]

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: re-queue drained messages on drain loop failure

If process_user_input fails after drain_pending_messages() removed
all queued content, that user input was permanently lost. Now the
merged content is re-queued at the front of pending_messages on any
non-Response result so it will be processed on the next successful
turn.

Adds Thread::requeue_drained() helper and unit test.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: remove unreachable!() from drain loop, add lock-drop comments

- Extract content binding in `while let` pattern instead of using a
  separate match with unreachable!() — satisfies the no-panic-in-
  production convention (zmanian review item nearai#1)
- Add comment clarifying session lock is dropped at Processing arm
  boundary before fall-through (zmanian review item nearai#5)
- Document bounded cap overshoot on requeue_drained (review item nearai#2)

[skip-regression-check]

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix(security): validate queued messages and touch updated_at on queue ops

- Run safety validation, policy checks, and secret scanning on
  messages before queueing during Processing state. Previously,
  content with leaked secrets could be stored in pending_messages
  and serialized without hitting the inbound scanner.
- Touch updated_at in queue_message(), drain_pending_messages(),
  and requeue_drained() so thread timestamps reflect queue activity.

[skip-regression-check] — safety validation requires full Agent;
updated_at is a data-level fix on existing tested methods

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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contributor: core 20+ merged PRs risk: medium Business logic, config, or moderate-risk modules scope: agent Agent core (agent loop, router, scheduler) size: XL 500+ changed lines

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[HIGH:82] Unbounded message Vec growth in routine tool loop feat: debounce rapid inbound messages into a single agent turn

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