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Improve rotators conditions #155

@neomasterhub

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@neomasterhub
_pvrGrounded = new GroundedPlayerViewRotator(
  () => PVRGroundedEnabled && _playerState.HasFlag(PlayerState.Grounded));
_pvrWallExit = new WallExitPlayerViewRotator(
  PVRWallExitDelta,
  () => PVRWallExitEnabled
  && _playerState.HasFlag(PlayerState.Airborne)
  && _prevPlayerState.HasFlag(PlayerState.Grounded)
  && _prevGroundSide is GroundSide.Left or GroundSide.Right);

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