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Description
For my bundler, I need to load 2 carts into TIC-80 :
- The first one (
game.fnl
) contains all the assets, and may contain code (that should be ignored) - The second one (
build.fnl
) contains the always up-to-date bundled code
I'm using the following args for TIC-80:
"--skip --fs=C:\\(etc.)\mygame .\\game.fnl --cmd load .\\build.fnl code & run"
- The code from
build.fnl
is ignored until I exit the game withesc
, at which point it is loaded into the editor - The game runs as intended, with code from
build.fnl
and other assets fromgame.fnl
- Now if the contents of
build.fnl
change, TIC reloads this file as the whole cart, and consequently "unloads"game.fnl
and loses all the non-code assets
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