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48 changes: 48 additions & 0 deletions examples/density_estimation/spatial_trees/README.md
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# Spatial Trees Implementation

This directory contains implementations of two spatial tree data structures for efficient nearest neighbor searches:
- KD-Tree: A space-partitioning data structure for organizing points in k-dimensional space
- Ball Tree: A metric tree that partitions data in a series of nesting hyper-spheres

## Features

- Pure Python implementation (no dependencies)
- Support for k-dimensional points
- Efficient nearest neighbor queries
- Comprehensive test suite with accuracy and performance benchmarks

## Usage

```python
# Example with KD-Tree
points = [[2, 3], [5, 4], [9, 6], [4, 7], [8, 1], [7, 2]]
tree = KDTree(points)
query_point = [6, 5]
nearest = tree.find_nearest(query_point)

# Example with Ball Tree
tree = BallTree(points, leaf_size=40) # leaf_size is optional
nearest = tree.find_nearest(query_point)
```

## Performance

Both tree structures offer significant speedup over brute force search, especially for larger datasets:

```
Points Dims Brute KD-Tree Ball-Tree
---------------------------------------------
100 2 0.000069 0.000033 0.000047
100 3 0.000085 0.000042 0.000029
1000 2 0.000716 0.000054 0.000174
1000 3 0.000848 0.000036 0.000380
```

## Implementation Notes

- KD-Tree recursively partitions space using axis-aligned hyperplanes
- Ball Tree recursively partitions space using hyperspheres
- Both implementations handle edge cases and numerical stability
- When multiple points are equidistant from the query point, any of them may be returned

Fixes #35
30 changes: 30 additions & 0 deletions examples/density_estimation/spatial_trees/__init__.py
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"""
Spatial tree data structures for efficient nearest neighbor searches.

This module provides Numba-accelerated implementations of:
- KD-Tree: A space-partitioning data structure for organizing points in k-dimensional space
- Ball Tree: A metric tree that partitions data in a series of nesting hyper-spheres

Example usage:
-------------
import numpy as np
from spatial_trees import KDTree, BallTree

# Generate some random points
np.random.seed(42)
points = np.random.randn(1000, 3) # 1000 points in 3D space
query_point = np.array([0.5, 0.5, 0.5])

# Using KDTree
kdtree = KDTree(points)
nearest_kd = kdtree.find_nearest(query_point)

# Using BallTree
balltree = BallTree(points)
nearest_ball = balltree.find_nearest(query_point)
"""

from .kdtree import KDTree
from .balltree import BallTree

__all__ = ['KDTree', 'BallTree']
149 changes: 149 additions & 0 deletions examples/density_estimation/spatial_trees/balltree.py
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def euclidean_distance(x, y):
return sum((a - b) ** 2 for a, b in zip(x, y)) ** 0.5

def compute_centroid(points):
n_dims = len(points[0])
n_points = len(points)
centroid = [0.0] * n_dims
for point in points:
for i in range(n_dims):
centroid[i] += point[i]
return [x / n_points for x in centroid]

def find_furthest_point(points, centroid):
max_dist = -1
furthest_idx = 0
for i, point in enumerate(points):
dist = euclidean_distance(point, centroid)
if dist > max_dist:
max_dist = dist
furthest_idx = i
return furthest_idx

def build_ball_tree(points, leaf_size=40):
n_points = len(points)
if n_points <= leaf_size:
centroid = compute_centroid(points)
radius = 0.0
for point in points:
dist = euclidean_distance(point, centroid)
if dist > radius:
radius = dist
return {
'centroid': centroid,
'radius': radius,
'points': points,
'is_leaf': True,
'left': None,
'right': None
}

# Find the centroid
centroid = compute_centroid(points)

# Find two points furthest apart to split the data
idx1 = find_furthest_point(points, centroid)
idx2 = find_furthest_point(points, points[idx1])

# Split points based on distance to the two furthest points
left_points = []
right_points = []
for point in points:
dist1 = euclidean_distance(point, points[idx1])
dist2 = euclidean_distance(point, points[idx2])
if dist1 <= dist2:
left_points.append(point)
else:
right_points.append(point)

# Handle edge cases where all points end up in one group
if len(left_points) == 0:
mid = len(right_points) // 2
left_points = right_points[:mid]
right_points = right_points[mid:]
elif len(right_points) == 0:
mid = len(left_points) // 2
right_points = left_points[mid:]
left_points = left_points[:mid]

# Create node
node = {
'centroid': centroid,
'radius': max(euclidean_distance(p, centroid) for p in points),
'points': points,
'is_leaf': False,
'left': build_ball_tree(left_points, leaf_size),
'right': build_ball_tree(right_points, leaf_size)
}
return node

def query_ball_tree(node, query_point, best_dist, best_point):
dist_to_centroid = euclidean_distance(query_point, node['centroid'])

if dist_to_centroid - node['radius'] > best_dist:
return best_dist, best_point

if node['is_leaf']:
for point in node['points']:
dist = euclidean_distance(query_point, point)
if dist < best_dist:
best_dist = dist
best_point = point
return best_dist, best_point

# Recursively search children
best_dist, best_point = query_ball_tree(node['left'], query_point, best_dist, best_point)
best_dist, best_point = query_ball_tree(node['right'], query_point, best_dist, best_point)

return best_dist, best_point

class BallTree:
"""
Ball tree implementation for efficient nearest neighbor searches.

Ball trees partition space into a nested set of hyperspheres, which can be more
efficient than KD-trees for high-dimensional data.

Example:
--------
>>> points = [[2, 3], [5, 4], [9, 6], [4, 7], [8, 1], [7, 2]]
>>> tree = BallTree(points)
>>> query_point = [6, 5]
>>> nearest = tree.find_nearest(query_point)
"""

def __init__(self, points, leaf_size=40):
"""
Initialize Ball tree with a set of points.

Parameters:
-----------
points : list of lists
List of points where each point is a list of coordinates
leaf_size : int, optional (default=40)
Number of points at which to stop splitting
"""
# Convert points to list of lists with float values
self.points = [[float(x) for x in point] for point in points]
self.leaf_size = leaf_size
self.root = build_ball_tree(self.points, leaf_size)

def find_nearest(self, query_point):
"""
Find the nearest point in the tree to the query point.

Parameters:
-----------
query_point : list
Point to find nearest neighbor for

Returns:
--------
list
Nearest point found in the tree
"""
# Convert query point to list of floats
query = [float(x) for x in query_point]
inf = float('inf')
best_dist, best_point = query_ball_tree(self.root, query, inf, self.points[0])
return best_point
94 changes: 94 additions & 0 deletions examples/density_estimation/spatial_trees/kdtree.py
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def build_kdtree(points, depth=0):
n_points = len(points)
if n_points == 0:
return None

n_dims = len(points[0])
axis = depth % n_dims

# Sort points based on the current axis
points = sorted(points, key=lambda x: x[axis])
median_idx = n_points // 2

node = {
'point': points[median_idx],
'axis': axis,
'left': build_kdtree(points[:median_idx], depth + 1),
'right': build_kdtree(points[median_idx + 1:], depth + 1)
}
return node

def get_distance(p1, p2):
return sum((a - b) ** 2 for a, b in zip(p1, p2))

def closest_point(root, point, best=None):
if root is None:
return best

if best is None:
best = root['point']

# Update best if current point is closer
if get_distance(root['point'], point) < get_distance(best, point):
best = root['point']

# Recursively search left or right subtree based on the splitting axis
axis = root['axis']
if point[axis] < root['point'][axis]:
first, second = root['left'], root['right']
else:
first, second = root['right'], root['left']

best = closest_point(first, point, best)

# Check if we need to search the other subtree
if abs(point[axis] - root['point'][axis]) ** 2 < get_distance(best, point):
best = closest_point(second, point, best)

return best

class KDTree:
"""
K-dimensional tree implementation for efficient nearest neighbor searches.

This implementation provides a simple yet efficient KD-tree data structure
that can be used for spatial queries like finding nearest neighbors.

Example:
--------
>>> points = [[2, 3], [5, 4], [9, 6], [4, 7], [8, 1], [7, 2]]
>>> tree = KDTree(points)
>>> query_point = [6, 5]
>>> nearest = tree.find_nearest(query_point)
"""

def __init__(self, points):
"""
Initialize KD-tree with a set of points.

Parameters:
-----------
points : list of lists
List of points where each point is a list of coordinates
"""
# Convert points to list of lists with float values
self.points = [[float(x) for x in point] for point in points]
self.root = build_kdtree(self.points)

def find_nearest(self, query_point):
"""
Find the nearest point in the tree to the query point.

Parameters:
-----------
query_point : list
Point to find nearest neighbor for

Returns:
--------
list
Nearest point found in the tree
"""
# Convert query point to list of floats
query = [float(x) for x in query_point]
return closest_point(self.root, query)
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