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[NPUW] Fix logic to padding VLM 3D Position Ids #31174
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[NPUW] Fix logic to padding VLM 3D Position Ids #31174
GuoliangShiIntel
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GuoliangShiIntel:sgl/fix_3d_position_id
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@AsyaPronina @dmatveev Please take a look. |
@TolyaTalamanov Please take a look. |
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Thanks for the great catch!
PR looks good, let's just add an assert
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AlexanderKalistratov
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Jul 4, 2025
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Labels
category: NPU
OpenVINO NPU plugin
category: NPUW
NPUW plugin
ExternalIntelPR
External contributor from Intel
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Details:
Background:
Regular LLM uses 2D position_ids
[BATCH, SEQ_LEN]
, Qwen2.5 VL/Omni uses 3D position_ids[3, BATCH, SEQ_LEN]
The first dimension (3) represents the three components of position encoding:
time, height, and width
enabling alignment across multimodal inputs like text, audio, and video
Issue:

Currently, the
position_ids
data is always placed as a continuous block at the end of theposition_ids_padded
buffer. This approach works fine for padding shapes like [1, 500] to [1, 1024]. However, it causes issues for shapes like [3, 1, 500] to [3, 1, 1024].Tickets: