Version
Phaser 3.60 beta 18
Description
Emitter death zones are positioned in global space which is unexpected.
Was it an intentional change? It is quite confusing IMO because of the 2 reasons:
- in prior versions death zones were positioned in emitter local coordinates space
- emit zones & gravity wells are positioned in local space
Example Test Code
https://codesandbox.io/s/particles-death-zone-qpmvhn
let particles = this.add.particles(300, 300, "flares", {
lifespan: 1500,
alpha: { start: 0, end: 1 },
scale: 0.2,
quantity: 20,
emitting: false,
})
// emit zone position is in local emitter space (as expected)
let emitZone = new Phaser.Geom.Circle(0, 0, 200)
particles.addEmitZone({
source: emitZone,
type: "random",
quantity: -1,
})
// deathZone position is in global space
let deathZone = new Phaser.Geom.Circle(0, 0, 100)
// you need to manually calculate the offset to put it in the right place
// let deathZone = new Phaser.Geom.Circle(particles.x, particles.y, 100)
particles.addDeathZone({
source: deathZone,
type: "onEnter",
})
particles.start(1500)
Version
Phaser 3.60 beta 18
Description
Emitter death zones are positioned in global space which is unexpected.
Was it an intentional change? It is quite confusing IMO because of the 2 reasons:
Example Test Code
https://codesandbox.io/s/particles-death-zone-qpmvhn