You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The default D3D11 renderer seems to behave incorrectly when shaders have a second uniform block.
The values don't seem to remain constant, and seem to vary, causing visual errors to shaders that use the second uniform block.
Curiously this doesn't seem to happen with any of the other renderers, and I don't think my uniform block usage is outright incorrect. I haven't done any investigations into why this difference occurs yet.