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Add "Background fill mode" setting #36111
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Add "Background fill mode" setting #36111
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Reminder that this setting should also be in First run setup as well. |
| fillMode = config.GetBindable<BackgroundFillMode>(OsuSetting.BackgroundFillMode); | ||
| fillMode.BindValueChanged(_ => loadBeatmapBackground(beatmap)); |
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Why is this change handling done here as opposed to inside BeatmapBackground?
Also, we never put BindValueChanged inside BDL methods as it is thread unsafe.
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it's really strange, don't remember why i did this, maybe something didn't work before that
should i use BindValueChanged inside LoadComplete instead?
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Yes, but also consider not reloading the whole beatmap to update the mode. I think the can be removed and handled exclusively in BeatmapBackground.
| { | ||
| base.LoadComplete(); | ||
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| fillMode.ValueChanged += _ => updateBackgroundFillMode(); |
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now, BindValueChanged doesn't seem to work properly during and after playing beatmap
@peppy what could be the reason for this?
a slightly better version with localisation and code quality