Localise BindingSettings
#28413
29927 passed, 13 failed and 268 skipped
Report | Passed | Failed | Skipped | Time |
---|---|---|---|---|
TestResults-Linux-MultiThreaded.trx | 7485✅ | 67⚪ | 1649s | |
TestResults-Linux-SingleThread.trx | 7473✅ | 12❌ | 67⚪ | 1445s |
TestResults-Windows-MultiThreaded.trx | 7485✅ | 67⚪ | 2169s | |
TestResults-Windows-SingleThread.trx | 7484✅ | 1❌ | 67⚪ | 2247s |
✅ TestResults-Linux-MultiThreaded.trx
7552 tests were completed in 1649s with 7485 passed, 0 failed and 67 skipped.
❌ TestResults-Linux-SingleThread.trx
7552 tests were completed in 1445s with 7473 passed, 12 failed and 67 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback | 1✅ | 1❌ | 96s | |
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation | 38✅ | 11❌ | 61s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback
❌ TestAllSamplesStopDuringSeek
"wait for slider sliding then seek" timed out
✅ TestConstructor
❌ osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation
✅ TestAttemptPlayBeatmapMissingFails
✅ TestAttemptPlayBeatmapWrongHashFails
✅ TestBeatmapListingLinkSearchOnInitialOpen
✅ TestBeatmapOptionsInput
✅ TestConfirmationRequiredToDiscardPlaylist(False)
✅ TestConfirmationRequiredToDiscardPlaylist(True)
✅ TestConstructor
✅ TestDeleteAllScoresAfterPlaying
✅ TestDeleteScoreAfterPlaying
✅ TestEnterGameplayWhileFilteringToNoSelection
✅ TestExitGameFromSongSelect
✅ TestExitImmediatelyAfterCompletion
✅ TestExitMultiWithBackButton
✅ TestExitMultiWithEscape
✅ TestExitSongSelectAndImmediatelyClickLogo
✅ TestExitSongSelectWithClick
✅ TestExitSongSelectWithEscape
✅ TestExitWithHoldDisabled
✅ TestExitWithOperationInProgress
✅ TestFeaturedArtistDisclaimerDialog
✅ TestForceExitWithOperationInProgress
✅ TestLastScoreNotNullAfterExitingPlayer
✅ TestMainOverlaysClosesNotificationOverlay
✅ TestMainOverlaysClosesSettingsOverlay
✅ TestMenuMakesMusic
✅ TestModSelectInput
✅ TestModsResetOnEnteringMultiplayer
✅ TestOffsetAdjustDuringGameplay
✅ TestOffsetAdjustDuringPause
✅ TestOpenModSelectOverlayUsingAction
✅ TestOpenOptionsAndExitWithEscape
✅ TestOverlayClosing
✅ TestPresentBeatmapAfterDeletion
✅ TestPushMatchSubScreenAndPressBackButtonImmediately
✅ TestPushSongSelectAndPressBackButtonImmediately
✅ TestQuickSkinEditorDoesntNukeSkin
✅ TestRetryCountIncrements
✅ TestRetryFromResults
❌ TestRetryImmediatelyAfterCompletion
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
❌ TestScrollSpeedAdjustDuringGameplay
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
❌ TestSettingsViaHotkeyFromMainMenu
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
❌ TestShowMedalAtResults
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
❌ TestSongSelectBackActionHandling
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
❌ TestSongSelectRandomRewindButton
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
❌ TestSongSelectScrollHandling
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
❌ TestToolbarHiddenByUser
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
❌ TestTouchScreenDetectionAtSongSelect
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
❌ TestTouchScreenDetectionInGame
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
❌ TestWaitForNextTrackInMenu
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
✅ TestResults-Windows-MultiThreaded.trx
7552 tests were completed in 2169s with 7485 passed, 0 failed and 67 skipped.
❌ TestResults-Windows-SingleThread.trx
7552 tests were completed in 2247s with 7484 passed, 1 failed and 67 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayerLoungeSubScreen | 7✅ | 1❌ | 744ms |
❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayerLoungeSubScreen
✅ TestConstructor
✅ TestJoinRoomWithCorrectPassword
✅ TestJoinRoomWithIncorrectPasswordViaButton
❌ TestJoinRoomWithIncorrectPasswordViaEnter
textbox still focused
✅ TestJoinRoomWithoutPassword
✅ TestJoinRoomWithPasswordViaKeyboardOnly
✅ TestPopoverHidesOnBackButton
✅ TestPopoverHidesOnLeavingScreen
Annotations
Check failure on line 39 in osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs
github-actions / Results
osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback ► TestAllSamplesStopDuringSeek
Failed test found in:
TestResults-Linux-SingleThread.trx
Error:
"wait for slider sliding then seek" timed out
Raw output
"wait for slider sliding then seek" timed out
at osu.Game.Tests.Visual.Gameplay.TestSceneGameplaySamplePlayback.TestAllSamplesStopDuringSeek() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs:line 39
at InvokeStub_TestSceneGameplaySamplePlayback.TestAllSamplesStopDuringSeek(Object, Object, IntPtr*)
Check failure on line 216 in osu.Game/Online/Spectator/SpectatorClient.cs
github-actions / Results
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation ► TestRetryImmediatelyAfterCompletion
Failed test found in:
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
Error:
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
Raw output
System.AggregateException : One or more errors occurred. (Cannot invoke BeginPlaying when already playing)
----> System.InvalidOperationException : Cannot invoke BeginPlaying when already playing
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
--InvalidOperationException
at osu.Game.Online.Spectator.SpectatorClient.<>c__DisplayClass47_0.<BeginPlaying>b__0() in /home/runner/work/osu/osu/osu.Game/Online/Spectator/SpectatorClient.cs:line 216
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
--- End of stack trace from previous location ---
at osu.Framework.Platform.GameHost.<>c__DisplayClass142_0.<abortExecutionFromException>b__0()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Results
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayerLoungeSubScreen ► TestJoinRoomWithIncorrectPasswordViaEnter
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
textbox still focused
Raw output
textbox still focused
at osu.Game.Tests.Visual.Multiplayer.TestSceneMultiplayerLoungeSubScreen.TestJoinRoomWithIncorrectPasswordViaEnter() in D:\a\osu\osu\osu.Game.Tests\Visual\Multiplayer\TestSceneMultiplayerLoungeSubScreen.cs:line 108