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Once support for framebuffers is merged in processing/p5.js#6072, it would be great to show a more artistic example of what it might be used for. Currently, the documentation is rather technical (which makes sense, it's currently primarily a reference), but having at least one creative example will help non-experts see what kinds of effects can be achieved with it and hopefully inspire people to make their own interesting art.
Most appropriate sub-area of p5.js?
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Some potential inspiration:
- Some (fairly technical) shaders:
- Using a framebuffer's depth to make fog/snow
- Using a framebuffer's depth to add focal blur
- Using blur, plus an additional framebuffer layer to apply a tint + dithering
- Using a framebuffer's depth to add ambient occlusion shadows
- Using multiple framebuffers to efficiently apply multiple boolean operations on images (like blend modes, but faster)
- Using a texture as data in a GPU particle system
- Some maybe easier to parse examples:
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