Closed
Description
Increasing access
This change will increase access to p5.strands and shader programming in general by bridging the gap between core p5.js code and strands code.
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
Feature enhancement details
As mentioned in #7849, GLSL has a built in function mix
, which does the same operation as p5.js' lerp
. We want to alias mix
as lerp
so that it can be used in shaders, as part of an effort to make more p5.js functions work as expected within p5.strands
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Status
Completed