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Package processing core as aar #415

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@codeanticode

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@codeanticode

Shaders should then included as resources, so then debugging the core library would be easier by simply including the source and resource folders into the debug project. Some useful links:

Building AAR library

Storing shaders either as assets or resources

Adding external source directory to project

Adding and merging resources

If shaders are resources, getting their IDs from the core library would require using Resources.getIdentifier()

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