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bugThe issue is (potentially) a bug.The issue is (potentially) a bug.importantImportant bugs or features which should be fixed/implemented ASAP.Important bugs or features which should be fixed/implemented ASAP.work-in-progress
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Hi, the more I use projectM the more I've been noticing presets that look 'bad' or that don't seem to do much other than a full colour backdrop with a few pixels here and there.
So I've checked a few presets both in projectM and using Milkdrop 2 via MediaMonkey (also tried BeatDrop, which basically gives the same results as MD2 via MM) and there seems to be major rendering differences between the two.
Wondering if this is down to the move from DirectX for Milkdrop to OpenGL for projectM?
And possibly me using an AMD gfx card? As I know AMD's OGL drivers aren't the greatest, at least under Windows.
Here's an example.
Both running at the same time, pointed to the same .milk preset file.
Win10 x64, AMD Vega 64.
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bugThe issue is (potentially) a bug.The issue is (potentially) a bug.importantImportant bugs or features which should be fixed/implemented ASAP.Important bugs or features which should be fixed/implemented ASAP.work-in-progress

