Reimplement random texture selection#736
Merged
kblaschke merged 2 commits intoprojectM-visualizer:masterfrom Oct 8, 2023
Merged
Reimplement random texture selection#736kblaschke merged 2 commits intoprojectM-visualizer:masterfrom
kblaschke merged 2 commits intoprojectM-visualizer:masterfrom
Conversation
If anyone else can come up with a solution that doesn't involve up to three vertical flips, please implement.
Use the same basic logic as Milkdrop. Also automatically declare a shorthand "texsize_randXX" uniform for prefixed random texture names as preset authors expect.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Leftover work from the renderer rewrite, works again including proper prefix checking and texsize uniforms.
Only the latest commit is part of this PR.
Fixes issue #726.