[v4.1.x] Additional fixes for 4.1.6#927
Merged
kblaschke merged 21 commits intoprojectM-visualizer:v4.1.xfrom Nov 28, 2025
Merged
[v4.1.x] Additional fixes for 4.1.6#927kblaschke merged 21 commits intoprojectM-visualizer:v4.1.xfrom
kblaschke merged 21 commits intoprojectM-visualizer:v4.1.xfrom
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Otherwise, breaks builds with newer Boost versions. Also set policy CMP0167 to NEW and forcing CMake to use the Config package and not the built-in module. Will now require Boost 1.70, but this should be available everywhere.
Also output additional information in both cases (found/not found).
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Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
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…hader Only custom waves set the point size to 2, default waveforms still render the 2x2 pattern when using dots. Other draw calls aren't affected as they only draw lines/triangles, but it's good practice to not leave the uniform in an undefined state. Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
All waves were rendered upside-down, breaking presets requiring the wave to be at the top or bottom due to warp movement. Using the flipped transformation matrix for drawing will take care of this globally. Also fixed two small mistakes regarding operators. Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
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mbaetgen-wup
approved these changes
Nov 12, 2025
Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
Fixes "martin - mayday (shifters escape retouched).milk" and probably some others. Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
…eadability. Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
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Added a bunch more fixes from @yoyofr |
…eral 1 as exponent Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
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Previously, if the TextureManager was recreated, e.g. when changing the texture paths, all loaded textures were deleted, even if currently in use by a preset. Storing textures and samplers as shared pointers instead of weak pointers will make sure the objects are kept alive until the preset is unloaded. Signed-off-by: Kai Blaschke <kai.blaschke@kb-dev.net>
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Cherry-picked Boost-/build-related fixes and workflow improvements from master. Also bumped the projectm-eval submodule to v1.0.5. The version was already set to 4.1.6 for immediate release after merge.
vertex_point_sizeuniform in untextured draws to the proper value instead of leaving it undefined.