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Releases: rdeioris/glTFRuntime

20260113

13 Jan 10:15

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  • Fixed MorphTargets in 5.7
  • Infrastructure for strata materials

20251117

17 Nov 11:32

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  • Added support for Unreal Engine 5.7
  • Minor optimizations for Mesh loading
  • New infrastructure for upcoming support for GeometryCache, Cloth and Hair support (included alembic support)

20250604

04 Jun 14:09

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  • Added password prompt api for encrypted archives
  • Added hooks for supporting encrypted AES zip files
  • Added support for Unreal 5.6
  • Added parallel animation curves processing
  • Added particles support to base materials
  • Thread safe StaticMeshDescription generation
  • Added bUseHighPrecisionTangentBasis
  • Animation merging api
  • UTF8String management api for JSON
  • Added LoadMipsFromBlobAsync
  • Fixed Skeleton caching
  • Added Blendspace1D support

Marketplace 20241122

22 Nov 15:04

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  • Buld fixes for UE 5.5

Marketplace 20241113

13 Nov 06:49

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  • Support for Unreal Engine 5.5
  • Added ReceiveOnStaticMeshComponentCreated and ReceiveOnSkeletalMeshComponentCreated on Async Actor
  • Improved Audio api
  • Added glTFMergeRuntimeLODsWithSkeleton
  • Fixed mipmaps generation opacity (Credits: Brendan Parmer https://github.com/BrendanParmer)
  • Added bAllowCPUAccess to SkeletalMeshConfig
  • Added sheen material api
  • Support for Interchange materials
  • Added LoadSkinnedMeshRecursiveAsRuntimeLODAsync
  • Added AsstUserData api
  • Fixed uncompressed DDS textures
  • Tar archives support

Marketplace 20240430

30 Apr 17:15

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  • Added encrypted zip files support
  • Added lz4 compression support
  • Fixed a regression with non-indexed meshes

Marketplace 20240427

27 Apr 13:30

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  • Added complex collisions support for mobile (requires UE >= 5.4)
  • KHR_materials_emissive_strength
  • Improved meshopt_compression (and fixed EXPONENTIAL filter)
  • Improved curve based animations (quaternions are now exposed)
  • Improved scaling management for really small scales
  • Added MeshHasMorphTargets() api function

Marketplace 20240424

24 Apr 06:39

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  • Support for Unreal 5.4
  • Added glTFLoadAssetFromCommand() for getting gltf data from a command standard output
  • Added LoadSkeletalMeshFromRuntimeLODsAsync()
  • Added glTFMergeRuntimeLODs
  • Added base64 loader
  • Preliminary infrastructure for Lumen cards
  • Experimental points and lines support

Marketplace 20231127

27 Nov 04:42

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  • Workaround for UVs management in 5.3
  • Added animations discovery api

Marketplace 20230907

07 Sep 07:05

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  • Official support for 5.3
  • Support for vertex colors in skeletalmeshes
  • Improved physicsassets api
  • Added Get/SetDownloadTime() for http sessions
  • Fixed KHR_mesh_quantization UV support
  • Fixed sockets management
  • Extended the LOD api
  • Improved memory usage and GC references