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chore: Bump the cargo-minor group across 1 directory with 4 updates#23222

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Mar 10, 2026
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chore: Bump the cargo-minor group across 1 directory with 4 updates#23222
torokati44 merged 1 commit intomasterfrom
dependabot/cargo/cargo-minor-3fb5ce4a21

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@dependabot dependabot bot commented on behalf of github Mar 10, 2026

Bumps the cargo-minor group with 4 updates in the / directory: tokio, quote, zip and cfg-expr.

Updates tokio from 1.49.0 to 1.50.0

Release notes

Sourced from tokio's releases.

Tokio v1.50.0

1.50.0 (Mar 3rd, 2026)

Added

  • net: add TcpStream::set_zero_linger (#7837)
  • rt: add is_rt_shutdown_err (#7771)

Changed

  • io: add optimizer hint that memchr returns in-bounds pointer (#7792)
  • io: implement vectored writes for write_buf (#7871)
  • runtime: panic when event_interval is set to 0 (#7838)
  • runtime: shorten default thread name to fit in Linux limit (#7880)
  • signal: remember the result of SetConsoleCtrlHandler (#7833)
  • signal: specialize windows Registry (#7885)

Fixed

  • io: always cleanup AsyncFd registration list on deregister (#7773)
  • macros: remove (most) local use declarations in tokio::select! (#7929)
  • net: fix GET_BUF_SIZE constant for target_os = "android" (#7889)
  • runtime: avoid redundant unpark in current_thread scheduler (#7834)
  • runtime: don't park in current_thread if before_park defers waker (#7835)
  • io: fix write readiness on ESP32 on short writes (#7872)
  • runtime: wake deferred tasks before entering block_in_place (#7879)
  • sync: drop rx waker when oneshot receiver is dropped (#7886)
  • runtime: fix double increment of num_idle_threads on shutdown (#7910, #7918, #7922)

Unstable

  • fs: check for io-uring opcode support (#7815)
  • runtime: avoid lock acquisition after uring init (#7850)

Documented

  • docs: update outdated unstable features section (#7839)
  • io: clarify the behavior of AsyncWriteExt::shutdown() (#7908)
  • io: explain how to flush stdout/stderr (#7904)
  • io: fix incorrect and confusing AsyncWrite documentation (#7875)
  • rt: clarify the documentation of Runtime::spawn (#7803)
  • rt: fix missing quotation in docs (#7925)
  • runtime: correct the default thread name in docs (#7896)
  • runtime: fix event_interval doc (#7932)
  • sync: clarify RwLock fairness documentation (#7919)
  • sync: clarify that recv returns None once closed and no more messages (#7920)
  • task: clarify when to use spawn_blocking vs dedicated threads (#7923)
  • task: doc that task drops before JoinHandle completion (#7825)
  • signal: guarantee that listeners never return None (#7869)
  • task: fix task module feature flags in docs (#7891)

... (truncated)

Commits

Updates quote from 1.0.44 to 1.0.45

Release notes

Sourced from quote's releases.

1.0.45

  • Add ToTokens impl for Arc<T> (#326)
Commits
  • 842ffde Release 1.0.45
  • 93d691c Merge pull request #326 from dtolnay/arc
  • d27d589 ToTokens for Arc
  • 24d1082 Update ui test suite to nightly-2026-02-18
  • 26b1276 Unpin CI miri toolchain
  • c5e1c9e Pin CI miri to nightly-2026-02-11
  • 58e2155 Remove compiler version support from readme
  • 1fc6b50 Raise required compiler to Rust 1.71
  • 515480a Update ui test suite to nightly-2026-02-01
  • 2c5e770 Update ui test suite to nightly-2026-01-30
  • See full diff in compare view

Updates zip from 8.1.0 to 8.2.0

Release notes

Sourced from zip's releases.

v8.2.0

🚀 Features

  • allow custom salt (#680)
  • Support compressing bzip2 when feature bzip2-rs is enabled, since bzip2/bzip2-sys now supports it (#685)
  • enforce clippy in CI (#674)

🐛 Bug Fixes

  • zip64 central header (issue 617) (#629)
  • allow aes password as bytes (#686)
  • handle extra field padding (#682)

🚜 Refactor

  • Simplify 2 type conversions in src/write.rs (#687)

⚡ Performance

  • AI tweaks for string type conversions in src/types.rs (#670)
Changelog

Sourced from zip's changelog.

8.2.0 - 2026-03-02

🚀 Features

  • allow custom salt (#680)
  • Support compressing bzip2 when feature bzip2-rs is enabled, since bzip2/bzip2-sys now supports it (#685)
  • enforce clippy in CI (#674)

🐛 Bug Fixes

  • zip64 central header (issue 617) (#629)
  • allow aes password as bytes (#686)
  • handle extra field padding (#682)

🚜 Refactor

  • Simplify 2 type conversions in src/write.rs (#687)

⚡ Performance

  • AI tweaks for string type conversions in src/types.rs (#670)
Commits
  • ff001c6 chore: release v8.2.0 (#678)
  • 9c328dc ci(deps): bump github/codeql-action from 4.32.2 to 4.32.4 (#707)
  • f2bd439 test: add test to check len of zip64 (#705)
  • 617cee1 test: Add a test that validates CRC_TABLE (#690)
  • 2ee1e93 style: Rename KEYSTREAM_BASE_SUFFIX to KEYSTREAM_BITMASK and clarify comment ...
  • 18301ce style: Potential fix for 1 code quality finding in tests/zip_ntfs.rs (#702)
  • 240f27a feat: allow custom salt (#680)
  • 8c36837 ci(deps): bump actions/dependency-review-action from 4.8.2 to 4.8.3 (#698)
  • 79a46ea Apply suggested fix to tests/zip_extra_field.rs from Copilot Autofix (#701)
  • 7c2c6bd style: Remove macros (#689)
  • Additional commits viewable in compare view

Updates cfg-expr from 0.20.6 to 0.20.7

Release notes

Sourced from cfg-expr's releases.

0.20.7

Changed

  • PR#87 updated the builtin target list to 1.94.0.
Changelog

Sourced from cfg-expr's changelog.

[0.20.7] - 2026-03-06

Changed

  • PR#87 updated the builtin target list to 1.94.0.
Commits

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@dependabot dependabot bot added A-deps Area: Dependencies T-chore Type: Chore (like updating a dependency, it's gotta be done) labels Mar 10, 2026
@torokati44 torokati44 enabled auto-merge (rebase) March 10, 2026 07:19
Bumps the cargo-minor group with 4 updates in the / directory: [tokio](https://github.com/tokio-rs/tokio), [quote](https://github.com/dtolnay/quote), [zip](https://github.com/zip-rs/zip2) and [cfg-expr](https://github.com/EmbarkStudios/cfg-expr).


Updates `tokio` from 1.49.0 to 1.50.0
- [Release notes](https://github.com/tokio-rs/tokio/releases)
- [Commits](tokio-rs/tokio@tokio-1.49.0...tokio-1.50.0)

Updates `quote` from 1.0.44 to 1.0.45
- [Release notes](https://github.com/dtolnay/quote/releases)
- [Commits](dtolnay/quote@1.0.44...1.0.45)

Updates `zip` from 8.1.0 to 8.2.0
- [Release notes](https://github.com/zip-rs/zip2/releases)
- [Changelog](https://github.com/zip-rs/zip2/blob/master/CHANGELOG.md)
- [Commits](zip-rs/zip2@v8.1.0...v8.2.0)

Updates `cfg-expr` from 0.20.6 to 0.20.7
- [Release notes](https://github.com/EmbarkStudios/cfg-expr/releases)
- [Changelog](https://github.com/EmbarkStudios/cfg-expr/blob/main/CHANGELOG.md)
- [Commits](EmbarkStudios/cfg-expr@0.20.6...0.20.7)

---
updated-dependencies:
- dependency-name: tokio
  dependency-version: 1.50.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: cargo-minor
- dependency-name: quote
  dependency-version: 1.0.45
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: cargo-minor
- dependency-name: zip
  dependency-version: 8.2.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: cargo-minor
- dependency-name: cfg-expr
  dependency-version: 0.20.7
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: cargo-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@torokati44 torokati44 force-pushed the dependabot/cargo/cargo-minor-3fb5ce4a21 branch from 5fbda1d to f97ed0c Compare March 10, 2026 07:19
@torokati44 torokati44 merged commit a4798da into master Mar 10, 2026
26 checks passed
@torokati44 torokati44 deleted the dependabot/cargo/cargo-minor-3fb5ce4a21 branch March 10, 2026 07:34
Hancock33 added a commit to Hancock33/batocera.piboy that referenced this pull request Mar 15, 2026
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batocera-emulationstation.mk 95c2df3b6094579848d2629c5a33eb6799b5bbda # Version: Commits on Mar 10, 2026
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Merge pull request #2094 from fabricecaruso/win

 [Guns] Add option to disable Gun notifications,

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batocera-es-piboy.mk 95c2df3b6094579848d2629c5a33eb6799b5bbda # Version: Commits on Mar 10, 2026
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Merge pull request #2094 from fabricecaruso/win

 [Guns] Add option to disable Gun notifications,

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amiberry.mk 7a85f5a76f8b8274d741df1db55fee46625f9037 # Version: Commits on Mar 11, 2026
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Merge remote-tracking branch 'origin/master',

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azahar.mk 909e4b7e1f679708428e81703700f3885a7d0a0e # Version: Commits on Mar 11, 2026
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core: apt: Fix GetStartupArgument operation order (#1862),

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dolphin-emu.mk 30a735aa6fce6ceb549ca8a8e15371ec9a10784a # Version: Commits on Mar 09, 2026
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Translation resources sync with Transifex,

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duckstation.mk cad17e8eb3acdf7b65604a76a025a8e62b4e4d3d # Version: Commits on Mar 10, 2026
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FullscreenUI: Show 'Scroll Page' in footer legend,

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eden.mk 0dad29698e637b6d913be35dfdf922cc3bf759fe # Version: Commits on Mar 11, 2026
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[frontend] allow to specify input profile name for first player on command line (#3684)

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pcsx2.mk v2.7.178 # Version: Commits on Mar 11, 2026
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- [Deps/3rdparty/CI: Various updates](PCSX2/pcsx2#14100)

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ppsspp.mk 8baa31fdb50b3129f5e758bbf6cd336e59e0d2d1 # Version: Commits on Mar 11, 2026
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Merge pull request #21413 from Felipefpl/master

Updated brazilian portuguese translation,

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rpcs3.mk e6cf05cfb73e156818685495814b0b7b8edaa97b # Version: Commits on Mar 11, 2026
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Qt: Fix log levels tooltip,

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vice.mk r46024 # Version: Commits on Mar 11, 2026
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null

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xenia-canary.mk 5f62db9289c79e7a5d391aae3413f2b6dd5ac0a3 # Version: Commits on Mar 11, 2026
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[Kernel] Added kHighFrequency for RtlInitializeCriticalSectionAndSpinCount,

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xenia-native.mk 5f62db9289c79e7a5d391aae3413f2b6dd5ac0a3 # Version: Commits on Mar 11, 2026
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[Kernel] Added kHighFrequency for RtlInitializeCriticalSectionAndSpinCount,

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ymir.mk 2e10426257e2512efa814bedf1169b9834282dbb # Version: Commits on Mar 10, 2026
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docs: Fix typos, add links and more details to CONTRIBUTING,

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ikemen.mk 90bce598a188d3093af1afb0a16edd4e737128c3 # Version: Commits on Mar 10, 2026
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style: fix code style issues with gofmt,

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ruffle.mk nightly-2026-03-11 # Version: Commits on Mar 11, 2026
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## What's Changed

* chore: Change names to avoid having two filenames with different capitalization but the same text by @Lord-McSweeney in ruffle-rs/ruffle#23209

* chore: Bump the cargo-minor group across 1 directory with 4 updates by @dependabot[bot] in ruffle-rs/ruffle#23222

* tests: Fix two more instances of files with same name but different capitalization by @Lord-McSweeney in ruffle-rs/ruffle#23224

* core: Log all errors in `loader` code by @Lord-McSweeney in ruffle-rs/ruffle#23229

**Full Changelog**: ruffle-rs/ruffle@nightly-2026-03-10...nightly-2026-03-11,

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box64.mk 2a1d9fd6a602d93d73a6f9780e2d03d10f3a5a72 # Version: Commits on Mar 11, 2026
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[WOW64] Fix build with llvm-mingw 20260224 (#3653),

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corsixth.mk b5f268772dd8eae23be897d35298b8c6e5d042e3 # Version: Commits on Mar 11, 2026
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Merge pull request #3246 from ARGAMX/prevent-handymen-orphaned-tasks-on-pickup

Preventing handyman orphaning tasks on pickup,

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devilutionx.mk 5a08031cafbc8ccee6eafb78f3a6c732629fce22 # Version: Commits on Mar 10, 2026
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[Bugfix] Update players directions on joining (#8462),

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etlegacy.mk 41ec93810492c681b4fe269c9d468c7e7120186f # Version: Commits on Mar 11, 2026
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cgame: slightly reduce 'crosshairtext' default alpha,

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openmohaa.mk b1d81e4e9200fb40cbd94004f4d89b0758f45376 # Version: Commits on Mar 10, 2026
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fix(actions): fix flex/bison cmake configuration error on windows,

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mangohud.mk 33c2c7ddbb72c15e19a42163d75424d5804f8ec8 # Version: Commits on Mar 10, 2026
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mangoapp: never adjust window size,

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shadps4-qtlauncher.mk 40bfed660a4876a43c88551bf9a73c516834b493 # Version: Commits on Mar 10, 2026
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New translations en_us.ts (Spanish) (#261),

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d7vk.mk v1.5 # Version: Commits on Mar 11, 2026
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Not so long ago I said I am not going to work on supporting D3D3... and I haven't, really. It was @CkNoSFeRaTU who volunteered and implemented execute buffers, so we pushed the remaining piping onward, to have D3D API completeness after all. Yes, you heard that right, we now support D3D3 as well, which was the last piece of the D3D puzzle in the DDraw world. In addition to all that, v1.5 includes a lot of improvements and fixes for \higher API\ games.

\But what happened to D3D1, 2 and 4?\, you may ask. See [here](https://github.com/WinterSnowfall/d7vk/blob/devel/README.md#what-happened-to-d3d1-d3d2-and-d3d4).

## Back buffer and depth write-back

Quite a few games relied on having access to back buffers and depth stencils post presentation, and were getting blank data beforehand because of our reliance on DDraw. Recent advances in \moving bits around\ technology have enabled us to somewhat address the problem. See for yourselves how it has helped _Drakan: Order of the Flame_:

| D7VK v1.4  | D7VK v1.5|

|-------|---------|

|  <img width=\640\ height=\480\ alt=\Drakan v1 4\ src=\https://github.com/user-attachments/assets/d569b246-6c64-4e6c-87a9-6e9d19560c39\ />  | <img width=\640\ height=\480\ alt=\Drakan_v1 5\ src=\https://github.com/user-attachments/assets/0778d7fc-ded5-48d0-996a-e46708ff9712\ /> |

Both pause menu backgrounds and save game screenshots are correctly captured now. Mind you, games that capture such images via GDI or other cursed side-stepping ways that can't be addressed solely in D3D (cough, _Black & White_, cough) are still very much unfixed.

Fixes/additions:

- Execute buffers have been implemented thanks to @CkNoSFeRaTU, which means both D3D3 games, and D3D5 games that relied on execute buffers (e.g. _Incoming_, _O.D.T.: Escape... Or Die Trying_, _Star Wars: Shadows of the Empire_), are now supported.

- Back buffer and depth write backs have been implemented and enabled where needed, which has fixed games such as _SimCity 4_, _Total Club Manager 2003_, _Nocturne_, _The Mystery of the Druids_, _Gorky 17_, _Delta Force 2_ etc.

- Also thanks to @CkNoSFeRaTU various situations where games were passing incorrect viewport depth values have been identified and fixed (_Summoner_, _Empire of the Ants (2000)_, _Urban Chaos_).

- Fixed a texture filter type mismatch with caused issues in _Knight Rider_ and potentially lowered mip map filtering quality in other games.

- Added support for Begin/Vertex/End buffer streams in D3D5/6, which was needed by _Frogger (1997)_. As a result, it is now fully playable.

- Fixed missing geometry in several older ATI tech demos (_Radeon's Ark_, _Rage Dawning_).

- Fixed a bug that prevented the selection of 32-bit color modes in _Ground Control_.

- Fixed missing loading screen artwork in _Need For Speed 3/4_ (modern patch).

- With some help from @CkNoSFeRaTU, fixed a bug which prevented color key transparency from being applied in _Wing Commander: Prophecy_.

## The black sheep of D3D: a D3D3 showcase (guest starring D3D5)

In some ways you could say execute buffers were ahead of their time, but for a 3D API which wanted to market itself on ease of use, they simply were too convoluted and hard to grasp. As a result, not a lot of games came out on this particular rendering path, however, there are still enough titles for a modest showcase:

<details>

<summary>Moto Racer 2</summary>

<img width=\640\ height=\480\ alt=\MotoRacer2\ src=\https://github.com/user-attachments/assets/6c411dad-a963-47e9-bf0f-c8f215f2b0c3\ />

</details>

<details>

<summary>Outlaws</summary>

<img width=\1024\ height=\768\ alt=\Outlaws\ src=\https://github.com/user-attachments/assets/05dd472e-2dd4-4234-a721-69b86116c6c9\ />

</details>

<details>

<summary>Star Wars: Shadows of the Empire</summary>

<img width=\640\ height=\480\ alt=\SW SOTE\ src=\https://github.com/user-attachments/assets/481485b1-a151-4a15-a295-e625da20c369\ />

</details>

<details>

<summary>Star Wars: Jedi Knight: Dark Forces II</summary>

<img width=\1024\ height=\768\ alt=\Dark Forces II\ src=\https://github.com/user-attachments/assets/1d4a37fc-36a8-4467-bd43-f7c2eeb45e5b\ />

</details>

<details>

<summary>Take No Prisoners</summary>

<img width=\800\ height=\600\ alt=\TNP\ src=\https://github.com/user-attachments/assets/c56415aa-1e3a-4e0f-9b8b-1d32b6713416\ />

</details>

<details>

<summary>Venom. Codename: Outbreak</summary>

<img width=\1024\ height=\768\ alt=\Venom\ src=\https://github.com/user-attachments/assets/d9016277-4f0d-4db6-8780-ee9992c02773\ />

</details>

<details>

<summary>Incoming</summary>

<img width=\640\ height=\480\ alt=\Incoming\ src=\https://github.com/user-attachments/assets/df2bed5b-4cd6-4ea5-a1d5-414d89535c3d\ />

</details>

<details>

<summary>O.D.T.: Escape... Or Die Trying</summary>

<img width=\1024\ height=\768\ alt=\ODT\ src=\https://github.com/user-attachments/assets/20724570-e765-4a23-8feb-07133b12d131\ />

</details>

As I've said before, in the time of D3D3 (also 5 and 6) Glide was king, so if any games offer the choice between the two, there's really no contest. In some of these games 3D acceleration didn't even offer much benefit beyond improved texture filtering, but you can now enjoy them with D7VK, at least for the sake of nostalgia or for historical reasons. Enjoy!,

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hid-tmff2.mk 8187920ed261c7024826f8204cc7bea45153a3da # Version: Commits on Mar 10, 2026
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mention DKMS dep in README,

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retroarch.mk 3377fdda7334284c7d844a190db0602f37b4f2cb # Version: Commits on Mar 11, 2026
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(task_translation) replace strncpy call with strlcpy,

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bgfx.mk v1.140.9174-516 # Version: Commits on Mar 09, 2026
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fix `renderer_webgpu.cpp` being compiled as plain c++ in xcode,

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libdof.mk 5bfe465f0ce89f862f03b8fe46e6c447cf02cb84 # Version: Commits on Mar 09, 2026
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misc: fix docs/dof_test (@dekay), match platform with other libs (#37),

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vpinball-next.mk eb9f66e764c8d81f279181967938ecc818409363 # Version: Commits on Mar 10, 2026
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BGFX: again better backbuffer selection,

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doomretro.mk 262f52409ea5becbdf620a6937c99ae89128a607 # Version: Commits on Mar 10, 2026
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Don't do `R_CaptureLiquidPlane` if `r_liquid_reflections` CVAR `off`,

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yquake2.mk 9c5903e378f768bd61c10a599090ef870c2d961b # Version: Commits on Mar 10, 2026
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infinity: update weapon list,

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trx.mk e63a3f1cdbb39340e3e0aa55525cadda79806d3a # Version: Commits on Mar 11, 2026
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patch: @@ -34,6 +34,12 @@

     validations:

       required: true

+  - type: markdown

+    attributes:

+      value: |

+        If your report is about TR3, please note that current support is limited to Lara's Home, India, and South Pacific.

+        Reports for other TR3 areas are still out of scope while that work is in progress, so those issues are not being accepted yet.

+

   - type: input

     id: trx_version

     attributes:

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xash3d-fwgs.mk e5013196ac0b2d20926a2388c8ad41234c64068a # Version: Commits on Mar 11, 2026
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engine: client: reduce amount of glColor4ub calls when rendering text,

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libretro-dolphin.mk e9f64e496075379d4934eae2ba9097ae581518b9 # Version: Commits on Mar 08, 2026
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libretro: fix shutdown hang with windows,

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libretro-gearcoleco.mk 49b1c5b623deeacca54d28c445930cbd22f017a2 # Version: Commits on Mar 11, 2026
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Add save ram for SRAM and EEPROM cartridges,

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libretro-geargrafx.mk 2920148bb5bfbe7916ac1febd759d5f7ff0979a2 # Version: Commits on Mar 11, 2026
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Validate file size bounds in LoadRam,

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libretro-gearsystem.mk 6f6d904f53128a592f14bf99642fa09e361ca9d0 # Version: Commits on Mar 10, 2026
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Fix minor error message,

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libretro-mame2003-plus.mk 53453e57676ff31131441f08c0b734c9ad84e4f0 # Version: Commits on Mar 10, 2026
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Adventure Canoe mention it can now be played in this core,

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libretro-pcsx.mk 1b4f472546651e725dcdab02203706e8c3cbfc3c # Version: Commits on Mar 11, 2026
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Merge branch 'master' into libretro,

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libretro-ppsspp.mk 8baa31fdb50b3129f5e758bbf6cd336e59e0d2d1 # Version: Commits on Mar 11, 2026
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Merge pull request #21413 from Felipefpl/master

Updated brazilian portuguese translation,

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libretro-vba-m.mk eb4f4e3cc54b9251691eb0a0636a6cfc6e12546a # Version: Commits on Mar 10, 2026
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translations: transifex pull

Signed-off-by: Rafael Kitover <rkitover@gmail.com>,

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slang-shaders.mk 8e1e0ee0845c86f9a09d7f3599c9c59d9184a4e9 # Version: Commits on Mar 10, 2026
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Add bightness flicker parameter (#863)

* Correct sharp bilinear coordinate

* Add brightness flicker parameter,
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A-deps Area: Dependencies T-chore Type: Chore (like updating a dependency, it's gotta be done)

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