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35 changes: 35 additions & 0 deletions content/news/025/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -514,6 +514,41 @@ and/or get the source code at [GitLab][tbd-gitlab].
[@TimeLark]: https://timelark.itch.io
[@septum]: https://septum.itch.io

### [Veloren][veloren]

![Exploring dungeons](veloren.jpg) _Exploring the caves_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In August, lots of preparation was done to get Veloren ready for the 0.11
release coming in September. Work was done on refactoring parts of the codebase,
and making server administration more ergonomic. Towers were added, which allow
for above-ground dungeons. Skill trees were tweaked for better progression.
Modular weapons had a heavy amount of work put into them and were recently
merged. Work was done to prevent the camera from clipping through walls as much.

Improvements were made to the physics system, as well as other optimizations to
the real-time simulation system. Terrain persistence was completed and is now
being tested on the main server. Balancing was done to loot tables, and more
animations were added to characters. In September, 0.11 will be released. Come
out to the [release party on the 11th at 18:00 UTC][veloren-release-event]!

August's full weekly devlogs: "This Week In Veloren...":
[#131][veloren-131],
[#132][veloren-132],
[#133][veloren-133],
[#134][veloren-134],
[#135][veloren-135].

[veloren]: https://veloren.net
[veloren-131]: https://veloren.net/devblog-131
[veloren-132]: https://veloren.net/devblog-132
[veloren-133]: https://veloren.net/devblog-133
[veloren-134]: https://veloren.net/devblog-134
[veloren-135]: https://veloren.net/devblog-135
[veloren-release-event]: https://opencollective.com/veloren/events/veloren-0-11-release-party-05c1a306

## Engine Updates

## Learning Material Updates
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