Skip to content

Remove longer changelog sections #780

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
63 changes: 13 additions & 50 deletions content/news/025/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -598,34 +598,13 @@ article could be found [here][gfs_article].
[![rg3d feature highlights](rg3d-gfs.png)][rg3d_gfs]
__A video by [@GameFromScratch][gfs_channel]__

Some of the recent engine updates:

```markdown
- Physically-based rendering (PBR).
- Custom shaders and materials.
- High dynamic range rendering.
- Tone mapping.
- Color grading.
- Gamma correction.
- Manual + Auto exposure for camera.
- Emission maps.
- Deferred decals.
- Curve editor widget.
- Behavior trees.
- Custom curves supports.
- Ability to create sound engine without a sound device.
- Asset management improvements.
- Mask char for TextBox and FormattedText.
- Ability to change path of resources.
- Improvements for FileSelector widget.
- Various fixes for scene resolving stage.
- Provide a way to alter control flow of event loop in `Framework`.
- A way to create custom particle set in `ParticleSystem`.
- `#[visit(option)]` attribute for Visit proc macro.
- Ability to pause particle systems.
- UI performance improvements.
- Other various fixes and improvements.
```
Lots has been happening with recent rg3d engine development. Physically-based
rendering (PBR) was added. High dynamic range rendering is now supported, along
with tone mapping, color grading, and gamma correction. Manual and auto-exposure
functionality was added for cameras. There is now a widget for editing curves,
and it supports custom curves. Lots of usability improvements were made, such as
begin able to change the path of resources, UI performance gains, and better
ways to manage assets.

[rg3d]: https://github.com/mrDIMAS/rg3d
[rg3d_discord]: https://discord.gg/xENF5Uh
Expand Down Expand Up @@ -710,28 +689,12 @@ combines a vim-like modal interface with a cursor-based editor.
- Community: [Discord](https://discord.gg/xHggPjfsS9)
- Download: [rx-0.5.2-x86_64.AppImage][rx_download]

Release v0.5 was just published with the following new features and updates:

```markdown
- New tool `:flood`, for filling an area with color
- New brush mode `line`, for drawing straight lines
- New command `:selection/flip <axis>` to flip the current selection
- New command `:export <resize> <path>`, eg. `:export @2x meme.gif`
- New command `:p/write <file>` to save the color palette to a file
- New command `:p/sample` to sample view colors into palette
- New command `:p/sort` to sort the palette colors
- New command `:p/gradient` to add a color gradient to the palette
- New setting `:p/height` to set the palette height in cells
- Move between frames with `h` and `l` keys
- Use *pan* tool in help mode
- Fix command key ':' for non-ANSI layouts
- Implement new command parser based on `memoir`
- Add compatibility for non x86-64 systems
- Support pasting from clipboard in command-line
- Support character inputs in key mappings, eg. `map '?' :help`
- Skip unreadable files when reading a directory
- New, smoother animation rendering
```
Release v0.5 was just published. There are several new commands that help with
color palettes. A flood fill tool has been added. You can now move between
frames with the `h` and `l` keys. The command key `:` has been fixed to help
with non-ANSI layouts. Compatability was added for non x86_64 systems. Support
was added for pasting from the clipboard into the command line. Animation
rendering is now a lot smoother.

[rx]: https://rx.cloudhead.io
[rx_discord]: https://discord.gg/xHggPjfsS9
Expand Down