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OpenGL Multi-Platform game from scratch #125

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@Kaiser1989

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@Kaiser1989

Hello guys & girls,

2 years ago I've started a rust game, which is a clone of the good old SuperMorph for SNES.
My goal was a 2D Game for Windows and Android, but mainly trying to build a Multi-Platform OpenGL based game from scratch.

What makes this project interesting?

  • It's based on it's own engine, nearly implemented from scratch.
  • It seems it is one of the few solutions, working on android (by fixing winit & glutin bugs). Is this still a problem? I don't know.

Why is not finished?

  • I'm no student anymore, real life caught up with me.
  • Work, Family, other stuff and less time make it hard to continue
  • Basic concepts are already implemented, main problem is level design.

Where can I find the project?
https://github.com/Kaiser1989/morph

What should you/we do?
I don't know. But I think it would be a shame if this project would die on my disk.

Best regards

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