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Text input restriction and application to FieldNumber #429

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@tmickel tmickel commented Jun 17, 2016

This should fix #380 and #423.

This adds text input "restriction" in addition to validation (validation is now unused). Restriction restricts what can be typed in the field altogether, preventing the "red" input case that reverts to a valid value when finished. The number is never forced to be parsed before being displayed on the block (as the validator did), meaning we can get things like this:
screen shot 2016-06-17 at 11 43 08 am
This has an additional feature that Scratch 2.0 didn't have - decimalAllowed and negativeAllowed, which I've applied to some obvious cases like repeat loop iterations (which won't allow you to type negative numbers or decimal numbers now).

this.min_ = min;
this.max_ = max;
Blockly.FieldNumber.superClass_.constructor.call(this, text, opt_validator);
Blockly.FieldNumber = function(text, decimalAllowed, negativeAllowed, opt_validator) {

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@tmickel tmickel closed this Jun 22, 2016
tmickel pushed a commit to tmickel/scratch-blocks that referenced this pull request Jun 22, 2016
… so it can be removed (scratchfoundation#429)

when workspace.dispose() is called.
tmickel added a commit that referenced this pull request Jun 22, 2016
* Localisation updates from https://translatewiki.net.

* test page that creates random blocks and randomly drags them around the page

* Localisation updates from https://translatewiki.net.

* add missing return in fake drag

* get rid of drag_tests file:

* Generated JS helper functions should be camelCase.

Complying with Google style guide.

* Localisation updates from https://translatewiki.net.

* Fix extra category error. Clean up code, rename variables, reduce line lengths, fix lint issues.

* Remove claim that good.string.quote should be used.

* Change the blockly workspace resizing strategy. (#386)

* Add a new method to be called when the contents of the workspace change and
the scrollbars need to be adjusted but the the chrome (trash, toolbox, etc)
are expected to stay in the same place.

Change a bunch of calls to svgResize to either be removed or call the new
method instead.  This is a nice performance win since the offsetHeight/Width
call in svgResize can be expensive, especially when called as often as we do -
there was some layout thrashing.

This also paves the way for moving calls to recordDeleteAreas
(which is also expensive) to a more cacheable spot than on every
mouse down/touch event.

of things (namely the scrollbars)

* Fix size of graph demo when it first loads by calling svgResize.
The graph starts with fixed width and was relying on a resize event
to fire (which I believe was removed in commit
217c681).

* Fix the resizing of the code demo.  The demo's tab min-width used to
match the toolbox's width was only being set on a resize event, but
commit 217c681 changed how that worked.

* Fix up some comments.

* Use specific workspaces rather than Blockly.getMainWorkspace().

* Make workspace required for resizeSvgContents and update
some calls to send real workspaces rather than ones that are
null.

Remove the private tag on terminateDrag_ because it is only
actually called from outside the BlockSvg object.

* Remove a rogue period.

* Recategorize BlockSvg.terminateDrag_ to @Package instead of @Private so that
other developers don't use it, but it still can be used by other Blockly classes.

* Add a TODO to fix issue #307.

* Add @Package to workspace resizeContents.

* Routine recompile

* Fix unit tests.

* Fix inheritance on rendered connection.

Closure compiler on maximum compression breaks badly due to lack of
@extends attribute.

* Add toolbox location and toolbox mode options to playground.

* Increase commonality between playgrounds.

* Properly deal with shadow statement blocks in stacks.

* Localisation updates from https://translatewiki.net.

* Use a comment block for function comments in generated JS, Python and Dart.

* Fix typo in flyout.js (#403)

* Fix typo in flyout.js (#402)

* Line wrap comments in generated code.

* Remove reference to undefined variable (#413)

REASON_MUST_DISCONNECT was removed by a refactor in 2a1ffa1.

* Fix airstrike by grabbing the correct toolbox element. (#411)

Probably broken in 266e2ff.

* Localisation updates from https://translatewiki.net.

* Fix issue #406 by calling resize from the keypress handler on text inputs. (#408)

* Remove shadow blocks from Accessible Blockly demo. Update README.

* Generate for loops on one line.

* Introduce a common translation pipe; remove local stringMap attributes. Fix variable name error in paste functions. Minor linting.

* Fix precedence on isIndex blocks.

* Add indexing setting for JavaScript Generation (#419)

Adding setting to allow for switching between zero and one based indexing for Blockly Blocks such that the generated code will use this flag to determine whether one based or zero based indexing should be used. One based indexing is enabled by default.

* Remove unused functions and dependencies.

* Remove the unnecessary construction of new services.

* Fix sort block in JS to satisfy tests.

* Trigger a contents resize in block's moveBy. (#422)

This fixes #420 but and it also fixes some other similar problems
with copy/paste and other users of moveBy.

* Consolidate the usages of the 'blockly-disabled' label.

* Fix error when undoing a shadow block replacement.  Issue #415.

* Unify setActiveDesc() and updateSelectedNode() in the TreeService. Move function calls made directly within the template to the correct hooks.

* Standardize naming of components.

* Prevent collisions between user functions and helper functions.

* Localisation updates from https://translatewiki.net.

* Fix #425. Attash the resize handler to the workspace so it can be removed (#429)

when workspace.dispose() is called.

* Change the TreeService to a singleton.

* Remove unneeded generated parens around function calls in indexOf blocks.

* Fix #423 by calling workspace's resize when the flyout reflows. (#430)

* Updating URLs to reflect new docs. (#418)

* Updating URLs to reflect new docs. Removing -blockly in URLs.

* Rebuilt.

* Routine recompile

* Prevent selected block from ending up underneath a bumped block.

* Fix undo on fields with validators with side effects.

* Don't fire change event on fields that haven't been named yet.

* Localisation updates from https://translatewiki.net.

* Fix tree focus issues.

* Fix remaining focus issues on block deletion.

* cache delete areas instead of recalculating them onMouseDown

* Cache screen CTM for performance improvement.

* Call svgResizeContents from block_svg's dipose so that deleting blocks (#434)

from the context menu (or anywhere really) causes the workspace to
recalculate its size.
Remove the call to svgResizeContents from onMouseUp's logic for
determining whether the block is being dropped in the trash
since it calls dispose.

One side effect of this is that when you delete multiple blocks
resize gets called for each of them and the scrollbars move during
the operation. This is most obviously seen by doing an airstrike
in the playground and then deleting all the blocks at once.

* Allow terminal blocks to replace other terminal blocks (#433)

* Allow terminal blocks to replace other terminal blocks

* Updated test to allow replacing terminal blocks

* Refactor how activeDescendant is set. Introduce helper functions to ensure that calls like pasteAbove() preserve the focus.

* Localisation updates from https://translatewiki.net.

* Remove unnecessary logging.

* Reduce unneeded parentheses in JS and Python.

* Start using field_number.

* Make it easy to disable unconnected blocks.

* Routine recompile.

* Check if matrix is null in mouseToSvg

* Remove js/ localizations pre-merge

* Fix change to block_render_svg

* Fix error in xml.js

* Playground merge

* Add simple toolboxes to playgrounds

* Fix flyout reference in events listener

* Move tokenizeIntepolation into Blockly.utils namespace.

* Use simpler message interpolation in Code demo.

* Create console stub for IE 9.

* Don't output blockId if not set (e.g., toolbox category event). (#443)

* Fix block in multi-playground

* Increase commonality between playgrounds.

# Conflicts:
#	tests/multi_playground.html
#	tests/playground.html

* Remove "show flyouts" button

* Recompile for merge June 22
tmickel added a commit that referenced this pull request Jun 23, 2016
* Add textinput restrictor and FieldNumber use

* Update FieldNumber to remove validator and add appropriate restrictor

* Update blocks for new restrictors

* Remove restriction on FIELD_WIDTH_MAX_EDIT

* Remove extra console.log

* Version of FieldNumber that brings back min/max/precision

* opt_validator order to match Blockly

* Math.floor(precision) == precision

* Fixing JSDoc

* Invert decimalAllowed_

* Reverse opt_validator positioning per Neil

* Don't allow typing 'e', per design meeting

* Update for agreed-upon API

* Allow NaN constraints per agreement

* Remove optional parameters from math.js blocks

* Recompile 2, June 23

* Correct JSDoc for optionals
picklesrus pushed a commit to picklesrus/scratch-blocks that referenced this pull request Aug 4, 2017
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Consider not showing parsed value of field_number in block
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