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don't initialize window.Audio as part of an automatic setup, it will Barf in packager such as webpack, rollbar etc.
instead make it part of the init call - like so:
```
Amplitude.init({
audio: new Audio(),
bindings: {
37: 'prev',
39: 'next',
32: 'play_pause',
})
```
or alternatively wrap it in a conditional ```if(window && window.Audio)```
Contributor
|
Thank you for submitting your PR! I'll make the change to initialize the audio on init. |
Contributor
|
With the last PR of #420 , we can set this to null and the audio will get initialized through the changeSong method. This is convenient since we change the song to be the initialized song. |
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don't initialize window.Audio as part of an automatic setup, it will Barf in packagers such as webpack et.all.
instead make it part of the init call - like so:
or alternatively wrap it in a conditional
if(window && window.Audio)