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Description
Some documentation to add for building Game Studio with source.
Problem:
https://discord.com/channels/500285081265635328/500290856532574209/1395829713569579149
Azeno: Anyone any hints on how to debug the Direct3D12 code? I did set <StrideGraphicsApiDependentBuildAll>true</StrideGraphicsApiDependentBuildAll> in Stride.props, Visual Studio says the related code is in play, in my sample I game I set <StrideGraphicsApi>Direct3D12</StrideGraphicsApi> but when running the editor and opening that game with it, no breakpoints are hit. I must be doing something fundamentally wrong.
Solution:
https://discord.com/channels/500285081265635328/500290856532574209/1396105042762928268
Azeno: Ok, had to add <StrideGraphicsApi>Direct3D12</StrideGraphicsApi> to Stride.GameStudio, now it picked it up.
VaclavElias
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