Fix audio race condition with heap allocation #707
+142
−65
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This replaces stack-local buffers with heap allocation for audio threads to eliminate use-after-free when threads outlive the calling function.
Summary by cubic
Fixes a use-after-free in SDL audio by moving sfx/music buffers to the heap and giving handler threads ownership of their data. Playback is now stable across native and EMSCRIPTEN, with proper cleanup and fewer leaks.
Bug Fixes
Refactors
Written for commit dddf65d. Summary will update on new commits.