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Error: "upstream request timeout" occurring on playground after clicking "Flash" #7
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It seems to work for me, although it is also rather slow at the moment. |
Might just be performance is too slow under current load? It used to be a lot faster... |
For which target was this the case?
Unlikely, it is little used. And even if there was a high load, GCP should just add more instances automatically. There is a timeout of 20 seconds. I thought this was a reasonable upper limit, not expecting timeouts to happen. However, the samd-based boards are much slower to compile so probably are the reason why you're hitting a timeout. |
OK that makes sense, as those were the only boards I actually tried, it seemed like a general slowdown vs. the performance of a new feature. So you will up the timeout? |
Ok, updated to 30s. Hopefully that fixes it for now. For the long term, the compiler should really be sped up (something I've been working on already for a looong time, tinygo-org/tinygo#285). |
OK closing for now. Will reopen if needed. |
This greatly cuts down on compile time (by about 5x for small programs) and also makes the program a whole lot smaller. Overall it cuts down `make smoke-test` in the drivers repository by half (from 160s to 80s). This will probably also fix the timeout issue in the Playground: tinygo-org/playground#7
This greatly cuts down on compile time (by about 5x for small programs) and also makes the program a whole lot smaller. Overall it cuts down `make smoke-test` in the drivers repository by half (from 160s to 80s). This will probably also fix the timeout issue in the Playground: tinygo-org/playground#7
This greatly cuts down on compile time (by about 5x for small programs) and also makes the program a whole lot smaller. Overall it cuts down `make smoke-test` in the drivers repository by half (from 160s to 80s). This will probably also fix the timeout issue in the Playground: tinygo-org/playground#7
The error "upstream request timeout" is occurring frequently on the Playground website when trying to download code using the "Flash" button.
I do not have the same issue/slowness when compiling inside the web interface for the simulator.
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