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Player Perspectives
Player perspectives state the view of the player.
The game can be played with no or very few visuals. It uses sounds instead.
- Example: Papa Sangre has minimal visuals for the player to view and could be rather considered as a game with an aural perspective.
The player’s perspective is similar to that of a bird, an elevated view of the ground and objects from above.
- Example: Fallout is mainly played from the bird view perspective.
The player’s perspective is rendered to be as if from the viewpoint of the playable character. It can also be a viewpoint from the cockpit of a vehicle, for example.
- Example: Portal’s player can see the objects in their playable character’s hands as if from the viewpoint of the playable character, Chell.
The player’s perspective is that of viewing from the side according to the left-to-right or right-to-left movements of the characters as if watching a stage with actors.
Example: The Secret of Monkey Island has the player’s perspective as a side view.
The game is text-based and uses little to no graphics.
- Example: Achaea, Dreams of Divine Lands is largely based on text instead of graphic visuals.
The player’s perspective is fixed at a distance slightly above and behind the playable character as if the view of a person behind them.
- Example: Dark Souls allows the player to view their playable character as if from behind and slightly above them.
The game is played using a Virtual Reality headset. It can either be the full game or a game mode.
- Example: SUPERHOT VR
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