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Description
Currently, we only provide a Mapping
. However, storing things in a Vector (Array) on contract storage is also as thing our users need. Using the rust Vec
from the prelude has a fundamental issue: It exhibits packed layout. This makes it a footgun when used on contract storage, easily leading to various sorts of DoS vulnerabilities.
There once was a dedicated storage vec data structure. This data structure would still use classical data structures from the prelude
, but used its own StorageEntry
struct to wrap it's data in and lazily read or write to/from storage. The approach would be to re-work it to function with the new storage API. On a high level, this should work. It will generate some amount of work implement though (I think it is more involved than just copying over the old code and make some minor changes).
Another thing is, for example, iterating over a Vec with 1000 elements on it, will still cause 1000 storage reads to the contracts pallet, and this will be costly. So I thought about whether we should try to be smart and do some further caching by designing a Lazy data structure that can read and write data in chunks. But it implies some drawbacks as well, e.g. additional complexity and it is not clear to me how we should determine an "optimal" chunk size.