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24 changes: 9 additions & 15 deletions src/browser/renderer/shared/TextureAtlas.ts
Original file line number Diff line number Diff line change
Expand Up @@ -532,10 +532,11 @@ export class TextureAtlas implements ITextureAtlas {
// Underline style/stroke
this._tmpCtx.beginPath();
const xLeft = padding;
const yTop = Math.ceil(padding + this._config.deviceCharHeight) - yOffset;
const yMid = padding + this._config.deviceCharHeight + lineWidth - yOffset;
const yBot = Math.ceil(padding + this._config.deviceCharHeight + lineWidth * 2) - yOffset;
const ySpace = lineWidth * 2;
const yTop = restrictToCellHeight ?
Math.ceil(padding + this._config.deviceCharHeight) - yOffset - lineWidth * 2 :
Math.ceil(padding + this._config.deviceCharHeight) - yOffset;
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const yMid = yTop + lineWidth;
const yBot = yTop + lineWidth * 2;
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Nice, just the sort of thing I was thinking!

I'll keep a look out for any regressions as we are handling decimal values slightly differently, it seems to work after a quick test though and the change should only be with yMid which is for curly


for (let i = 0; i < chWidth; i++) {
this._tmpCtx.save();
Expand All @@ -544,17 +545,10 @@ export class TextureAtlas implements ITextureAtlas {
const xChMid = xChLeft + this._config.deviceCellWidth / 2;
switch (this._workAttributeData.extended.underlineStyle) {
case UnderlineStyle.DOUBLE:
if (restrictToCellHeight) {
this._tmpCtx.moveTo(xChLeft, yTop - ySpace);
this._tmpCtx.lineTo(xChRight, yTop - ySpace);
this._tmpCtx.moveTo(xChLeft, yTop);
this._tmpCtx.lineTo(xChRight, yTop);
} else {
this._tmpCtx.moveTo(xChLeft, yTop);
this._tmpCtx.lineTo(xChRight, yTop);
this._tmpCtx.moveTo(xChLeft, yBot);
this._tmpCtx.lineTo(xChRight, yBot);
}
this._tmpCtx.moveTo(xChLeft, yTop);
this._tmpCtx.lineTo(xChRight, yTop);
this._tmpCtx.moveTo(xChLeft, yBot);
this._tmpCtx.lineTo(xChRight, yBot);
break;
case UnderlineStyle.CURLY:
// Choose the bezier top and bottom based on the device pixel ratio, the curly line is
Expand Down