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Fix teleport when exiting out of alt buffer. v2 #5411
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Does it work if we set this only when
this._latestYDispis undefined? Normally_latestYDispis set when handling scroll events, not syncing.Uh oh!
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I just tested this with conditional
this._latestYDisp is undefined, and it's not working..this._latestYDispswitches from 0 to 1000 inqueueSync, and thisthis._latestYDisppasses down and becomesydispinsyncwhereAfterwards, when latestYDisp is 1000, and ydisp is also 1000, we don't get to call
because
if (ydisp !== this._latestYDisp)is false, and this would leave the scrollTop to remain 0, instead updating to correct value (end of buffer)---> Hence you get stuck in 0 scrollTop position.
Also, _sync 's ydisp cannot actually be undefined since it has default value, from:
Long story short,
In the "teleport" scenario, I think the the problem appears because we don't get to update scrollTop to the correct place when we go from having 0 to 1000
ydispwhen calling_syncMaybe this is also some race condition, as I can only repro sometime
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Does
this._bufferService.buffers.onBufferActivateneed to be handled specially? It seems like it's related to buffer switching during a smooth scroll happening. You could try increasing smooth scroll duration significantly (10000ms?) to see if it's easier to repro?Uh oh!
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Yeah, maybe more proper/intuitive fix is that we set latestYDisp to undefined onBufferActivate.
This way we prevent from any contamination when switching between buffers.
Setting the smooth scroll to 50000 and also aggressively scrolling and letting the mouse scroll run right before exiting out via
q!seemed to help me repro more consistently.